im happy ur not in charge
Agreed that changing from passive to active shouldn't be such a drag. I have a feeling that is in the works already with changes coming up in Battle Revision. I don't agree with all the proposed changes that the OP had, but i certainly dig the "Spirit" it was written in. Looking back on combat say from October, this facet has improved a great bit, and i for one am looking forward to more revamps. I think SE was too focused on adding in mechanics to thwart botters/rmt (which is commendable) but ended up just creating too many hoops for players to jump through.
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My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html
think there is a bit of misunderstanding with op's point #3. he only meant that the battle leves should activate upon receipt, i.e., you choose the leve from counter, and it starts right away.
a couple of scenarios on why this might be a bad idea:
1. i don't have time to play prior to the next leve reset, but will have time after the reset. i would like to be able to do 16 battle/gathering leves instead of only 8 (i.e. after the leve reset). this could be mitigated by having the option to activate a leve right away or to keep it for further usage.
2. i don't have the anima required to teleport to bw, therefore must make the long trek down. time limit on a leve is 30 minutes, which will leave me very little time to do my leve. this could be mitigated by having free teleport to said aethryte.
just thought of a third scenario: do you have to come back to the leve counter after you finish every leve quest to procure & start another one? that seems awfully unnecessary.
Definitely the third option was not my intention. What about leves being activated by the gamer when needed. So that you can get your leves the same way you currently get them but the gamer has the option to activate the leves (thus initiating the timer) at anytime. Independent of this setup, leves obviously needs to be reconsidered in the sense that they need to make it more than "go kill" for the majority of them.think there is a bit of misunderstanding with op's point #3. he only meant that the battle leves should activate upon receipt, i.e., you choose the leve from counter, and it starts right away.
a couple of scenarios on why this might be a bad idea:
1. i don't have time to play prior to the next leve reset, but will have time after the reset. i would like to be able to do 16 battle/gathering leves instead of only 8 (i.e. after the leve reset). this could be mitigated by having the option to activate a leve right away or to keep it for further usage.
2. i don't have the anima required to teleport to bw, therefore must make the long trek down. time limit on a leve is 30 minutes, which will leave me very little time to do my leve. this could be mitigated by having free teleport to said aethryte.
just thought of a third scenario: do you have to come back to the leve counter after you finish every leve quest to procure & start another one? that seems awfully unnecessary.
In addition it would be even more convenient to have Leves available at the camp and at the hub.
Last edited by geniusprime; 06-10-2011 at 11:25 AM.


 
			
			
				Sadly to me Gifthorse or w/e has brung up better points to me. meh with this thread...


 
			
			
				OP Translation:
"Random complaints about stuff that's been complained about ad nauseum, on top of already being acknowledged by SE."
This totally needed it's own thread. Again. And again. And again some more...

I've only read the OP, but I can't agree with anything they posted regarding 1) Battle and 2) Transport. Regarding levequests - hmm maybe they have a point but tbh, having a levequest hub is actually quite a nice thing as you can confer with your shell/party what leves to take out rather than travel to each camp. so yes, actually... everything the OP said should be disregarded. OP, play the game more, there ARE big issues with this game but nothing you stated!
Cante "dont let the ******* grind you down" Jondo, over n out
Yes everything I said should be disregarded because the only opinion that currently matters are the people who would play this game independent of its issues. Screw the opinions and views of anyone who does not see this game as being a gem. Unfortunately the majority of the gaming POPULATION disagree with your assertion. And the absence of this majority is the reason the game is currently a financial sink that may lead to the termination of this so "wonderful" game.I've only read the OP, but I can't agree with anything they posted regarding 1) Battle and 2) Transport. Regarding levequests - hmm maybe they have a point but tbh, having a levequest hub is actually quite a nice thing as you can confer with your shell/party what leves to take out rather than travel to each camp. so yes, actually... everything the OP said should be disregarded. OP, play the game more, there ARE big issues with this game but nothing you stated!
Cante "dont let the ******* grind you down" Jondo, over n out
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 Originally Posted by Demacia
 Originally Posted by Demacia
					
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