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  1. #1
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    Quote Originally Posted by Demacia View Post
    So ranged classes should be able to deal high damage from a safe distance for FREEEEE?
    Yes because obviously there is NO possible way of balancing the game if the ammo is free. :|
    (1)
    Last edited by geniusprime; 06-10-2011 at 05:09 AM.

  2. #2
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    im happy ur not in charge
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  3. #3
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    Quote Originally Posted by danny52844 View Post
    im happy ur not in charge
    Cause obviously the previous folks that were incharge were doing such an exceptional job.
    (0)

  4. #4
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    Agreed that changing from passive to active shouldn't be such a drag. I have a feeling that is in the works already with changes coming up in Battle Revision. I don't agree with all the proposed changes that the OP had, but i certainly dig the "Spirit" it was written in. Looking back on combat say from October, this facet has improved a great bit, and i for one am looking forward to more revamps. I think SE was too focused on adding in mechanics to thwart botters/rmt (which is commendable) but ended up just creating too many hoops for players to jump through.

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    Your target is too far below you
    (1)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  5. #5
    Player
    bird's Avatar
    Join Date
    Mar 2011
    Posts
    255
    Character
    Windup Bird
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    think there is a bit of misunderstanding with op's point #3. he only meant that the battle leves should activate upon receipt, i.e., you choose the leve from counter, and it starts right away.

    a couple of scenarios on why this might be a bad idea:

    1. i don't have time to play prior to the next leve reset, but will have time after the reset. i would like to be able to do 16 battle/gathering leves instead of only 8 (i.e. after the leve reset). this could be mitigated by having the option to activate a leve right away or to keep it for further usage.

    2. i don't have the anima required to teleport to bw, therefore must make the long trek down. time limit on a leve is 30 minutes, which will leave me very little time to do my leve. this could be mitigated by having free teleport to said aethryte.

    just thought of a third scenario: do you have to come back to the leve counter after you finish every leve quest to procure & start another one? that seems awfully unnecessary.
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  6. #6
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    Quote Originally Posted by bird View Post
    think there is a bit of misunderstanding with op's point #3. he only meant that the battle leves should activate upon receipt, i.e., you choose the leve from counter, and it starts right away.

    a couple of scenarios on why this might be a bad idea:

    1. i don't have time to play prior to the next leve reset, but will have time after the reset. i would like to be able to do 16 battle/gathering leves instead of only 8 (i.e. after the leve reset). this could be mitigated by having the option to activate a leve right away or to keep it for further usage.

    2. i don't have the anima required to teleport to bw, therefore must make the long trek down. time limit on a leve is 30 minutes, which will leave me very little time to do my leve. this could be mitigated by having free teleport to said aethryte.

    just thought of a third scenario: do you have to come back to the leve counter after you finish every leve quest to procure & start another one? that seems awfully unnecessary.
    Definitely the third option was not my intention. What about leves being activated by the gamer when needed. So that you can get your leves the same way you currently get them but the gamer has the option to activate the leves (thus initiating the timer) at anytime. Independent of this setup, leves obviously needs to be reconsidered in the sense that they need to make it more than "go kill" for the majority of them.

    In addition it would be even more convenient to have Leves available at the camp and at the hub.
    (0)
    Last edited by geniusprime; 06-10-2011 at 11:25 AM.

  7. #7
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Sadly to me Gifthorse or w/e has brung up better points to me. meh with this thread...
    (0)

  8. #8
    Player
    Balbanes's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    OP Translation:

    "Random complaints about stuff that's been complained about ad nauseum, on top of already being acknowledged by SE."

    This totally needed it's own thread. Again. And again. And again some more...
    (1)

  9. #9
    Player

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    Mar 2011
    Location
    Uldah
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    88
    I've only read the OP, but I can't agree with anything they posted regarding 1) Battle and 2) Transport. Regarding levequests - hmm maybe they have a point but tbh, having a levequest hub is actually quite a nice thing as you can confer with your shell/party what leves to take out rather than travel to each camp. so yes, actually... everything the OP said should be disregarded. OP, play the game more, there ARE big issues with this game but nothing you stated!

    Cante "dont let the ******* grind you down" Jondo, over n out
    (0)

  10. #10
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    Jun 2011
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    Quote Originally Posted by CanteJondo View Post
    I've only read the OP, but I can't agree with anything they posted regarding 1) Battle and 2) Transport. Regarding levequests - hmm maybe they have a point but tbh, having a levequest hub is actually quite a nice thing as you can confer with your shell/party what leves to take out rather than travel to each camp. so yes, actually... everything the OP said should be disregarded. OP, play the game more, there ARE big issues with this game but nothing you stated!

    Cante "dont let the ******* grind you down" Jondo, over n out
    Yes everything I said should be disregarded because the only opinion that currently matters are the people who would play this game independent of its issues. Screw the opinions and views of anyone who does not see this game as being a gem. Unfortunately the majority of the gaming POPULATION disagree with your assertion. And the absence of this majority is the reason the game is currently a financial sink that may lead to the termination of this so "wonderful" game.
    (2)

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