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  1. #1
    Player
    Aenarion's Avatar
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    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by geniusprime View Post
    I am not saying that leves should not be received in one location but it be active upon receipt. Its funny that everyone is saying that they don't want to be hassled with going to each crystal to get a quest when currently thats how the game is technically setup. You have to activate the quest at the crystal and it works out to be the same. Why is it so hard to grasp the concept of getting the leves in one location and simply executing it whenever.
    Define "activate on receipt", because if you mean what I think you mean, then it's a horrible idea because you would then have no way to efficiently manage leve-linking in party.

    also,

    Why is it silly to remove the cost of teleporting? It does not negate the need to traverse the massive terrain in anyway. The current system DOES NOT allow you to teleport to any location on the map so why are you reacting as if it does?
    while it doesn't allow you to teleport to every location on the map, it does allow you to teleport to almost every meaningful location on the map. One would seldom ever have to travel far on foot outside of gathering if teleportation is free.
    (1)
    Last edited by Aenarion; 06-10-2011 at 03:28 AM.

  2. #2
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    Quote Originally Posted by Aenarion View Post
    Define "activate on receipt", because if you mean what I think you mean, then it's a horrible idea because you would then have no way to efficiently manage leve-linking in party.
    Why would there be no way to efficiently manage leve-linking? I have only leve linked a few times so do you mind explaining how it would be a problem?

    Quote Originally Posted by Aenarion View Post
    while it doesn't allow you to teleport to every location on the map, it does allow you to teleport to almost every meaningful location on the map. One would seldom ever have to travel far on foot outside of gathering if teleportation is free.
    There are fewmeaningful locations and these locations are dramatically dwarfed by the overall size of the game world. Free teleporting would not eliminate the need to travel for there is still 95% of the world that is inaccessible via direct teleportation.
    (0)
    Last edited by geniusprime; 06-10-2011 at 04:25 AM.

  3. #3
    Player
    Aenarion's Avatar
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    Apr 2011
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    Limsa
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    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by geniusprime View Post
    Why would there be no way to efficiently manage leve-linking? I have only leve linked a few times so do you mind explaining how it would be a problem?
    The max bonus from leve linking is capped at 4, ie. 1 person start, 3 people link. Anything beyond that is simply wasted. In a full party of eight, if everyone's leve is activated when you receive it, half of them would be wasted.

    Of course, you can try to simply wait before you pick up the leves, but that simply makes things more complicated than they need to be, not to mention this would prevent the whole "fail-on-purpose" mechanic, which would be another nerf.
    (0)

  4. #4
    Quote Originally Posted by geniusprime View Post
    Sorry but its not like saying Mages shouldn't have MP. MP runs out and guess what? They replenish overtime. Archers can have a system that is similar.

    I was referring to health regen in active mode not in combat. I referred to active mode as combat mode.

    Why is it silly to remove the cost of teleporting? It does not negate the need to traverse the massive terrain in anyway. The current system DOES NOT allow you to teleport to any location on the map so why are you reacting as if it does?

    I am not saying that leves should not be received in one location but it be active upon receipt. Its funny that everyone is saying that they don't want to be hassled with going to each crystal to get a quest when currently thats how the game is technically setup. You have to activate the quest at the crystal and it works out to be the same. Why is it so hard to grasp the concept of getting the leves in one location and simply executing it whenever.
    Archers do have a solution: Buy More Arrows. /end Its not as if arrows are expensive or scarce, damage between a weathered arrow and coral arrow is laughable.

    Why would you be in active mode and not in combat? O.o While waiting for health to regen? What.

    Removal of anima does remove the need to traverse the map, greatly. Teleport to Limsa----Gridania FREE, or the system right now: Take a boat, run for two hours. Sucks? Majorly! Better solution: Chocobos and rescaping of terrain so travel is interesting.

    And with how leves are cycled, and how players determine to select them having them run out to Brokenwater just to see if they are worth doing, instead of checking in Uldah(where the majority of players spend down time anyway) would be silly. Like I said before, yeah leve system sucks, just didn't understand what you meant.
    (0)

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  5. #5
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    If you're crying about the cost of ammunition, go play RNG in XI then come talk about costs. With how easy money comes in this game, I don't see how buying ammunition could be any trouble.
    (0)

  6. #6
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    Quote Originally Posted by jwang View Post
    If you're crying about the cost of ammunition, go play RNG in XI then come talk about costs. With how easy money comes in this game, I don't see how buying ammunition could be any trouble.
    Why should I play RNG in XI? This is XIV. Arguing that I should not voice my concern because it worse in another game is a very weak counter argument.
    (0)

  7. #7
    Player
    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I don't understand the argument about arrows. The class could be considerably more costly than all others, that's why it does the most amount of dmg. That's the trade off, its cost money to do the most damage.
    (3)

  8. #8
    Player
    DoubleEcho's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    For me, I don't understand the argument about leves. Do you really want everyone to teleport to some far out camp like Broken Water (Or run if they're anima poor) and then find out the leves this reset aren't that great? It makes more sense to get all your leves from one central location so you can plan where you're going to go with a group.

    If you have a job and are given, say, places to deliver to, getting all of your delivery orders from the place you need to deliver to wouldn't make any damn sense. I still have no idea why people want to change the leve assignments, it's not broken.
    (5)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

  9. #9
    Player

    Join Date
    Jun 2011
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    Limsa Lominsa
    Posts
    35
    I think rangers buying ammo is not a big deal either. Should tanks also get a free shield that comes with every sword they buy too? I also feel that buying different types of arrows is sort of what makes the job unique too. And again, managing arrows in this game isnt even difficult, they stack to 999 and they cost 3 gil each in an economy that is flowing with endless gil.
    (3)

  10. #10
    Player
    DoubleEcho's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mimmo View Post
    I think rangers buying ammo is not a big deal either. Should tanks also get a free shield that comes with every sword they buy too? I also feel that buying different types of arrows is sort of what makes the job unique too. And again, managing arrows in this game isnt even difficult, they stack to 999 and they cost 3 gil each in an economy that is flowing with endless gil.
    And if you're worried about wasting your gil on arrows, jeez just buy Warped Arrows. If I'm doing leves I just grab a couple stacks of those - the damage difference isn't that great, and if you have a large party in the end it won't matter. Now, going up against a NM or later on, doing dungeons yeah you'll want top damage. But otherwise just get warped arrows - 1300ish for a 999 stack from the NPC.
    (0)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

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