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  1. #1
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    I need to vent (VERY long)

    Well its good to see that the devs of this game are working on transforming this mess of a game. I have been away from this game for over six months. I practically forgot that it existed until I was reminded during a conversation about bad games. What stood out the most for me in this game is that it felt as if the original developers had little to no concern about gamers enjoyment. Everything felt as if it was purposely design to annoy the gamer.

    Now things are supposedly going to change but my recent login to the game did not change my current feelings towards this game. I just took a look at upcoming changes and some features that are being considered for the game but there are somethings that I deem to be very critical for this game to change its already tarnished image.

    1. Battle System: There is a lot about the battle system that is painful to say the least and I think by now the new devs are aware of some of these issues. So I am only going to mention the things not listed in the developer's letter.

    *The overall battle system is too slow. Its needs to be sped up to be more engaging and less of a drag.

    *Archers are the only class that runs out of "fighting" power because they consume arrows. This is the only game that I have recently played in which the Archers are penalized with arrows being consumable. If you are out of arrows you are practically useless. Other classes are not handicapped like this. If there is a great desire to limit ranger arrows at least make it work in the same manner MP works for conjurer/thauma*.

    *Switching between combat and passive mode should be instant and not be slowed down by animation switching. If I am running I should easily be able to switch between passive and combat without having to stop.

    *Replenishing of health and MP should be faster and should also work when in combat(active) mode **edit** When you are not engage with an enemy but still in active mode**edit**. This would not be such a ordeal if switching between the two modes were seamless and non intrusive so that the gamer would be able to run around and explore in passive mode to replenish health and quickly switch to combat. The faster replenishing of these things to me would greatly enhance the game enjoyment because of the reduction of downtime.

    *When you die and you are not in a party the game should automatically prompt the user to return. Whats worse is that a simple ability to resurrect is not available until rank 38. That is nothing short of absurdity. It also limits partying because if someone dies you have wait for the person to return if no one has the ability to resurrect. Its even more problematic for lower rank gamers who would die often. Also death penalises health and anima but fortunately the cost of anima for returning is being reconsidered.

    2. Travel. Mobility needs to be revamped. Currently moving between locations is painful and costly. Teleportation should not cost anima. There is no reason it should cost anything to move from one location to next. What could possibly be the reasoning behind this? To limit gamers mobility? Why would anyone want to do that? Whats worse is that there are Chocobos in every town but NONE are available. Why? Why tease folks with their presence? Simple make them available or don't have them. The renting or acquisition of these birds to gamers should not even be considered because its a given. Gamers want faster transportation and Chocobos are teasingly "available".

    3. Levequests. The last time I checked levequest was still mind numbingly illogical. Gamers should not have to get Leves from one area for it to be activated in an another area. That makes no sense whatsoever. Gamers should be able to get Leves and be able to do the Leves immediately or whenever they please without having to travel to a particular location to activate. This is not fun and I don't know who convinced the person who came up with this idea that this system is fun.

    Sorry just needed to get that out. In the process of writing this I got all riled up again about this game. There is a lot more wrong with the game that what is mentioned as everyone already know but, with all these problems could this game possibly be good in the end? Does it even make sense trying to fix all of these problems? Wouldn't it be more cost effective to just start over?
    (19)
    Last edited by geniusprime; 06-10-2011 at 04:15 AM.

  2. #2
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I couldnt agree more, it seems like the developers dont care much for this, there is absolute no passion or transparency, its like Wada wanted another MMO but the devs are very reluctant and don't want to. They just want to make pretty CGI's.
    (3)

  3. #3
    Player
    Adol's Avatar
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    Mar 2011
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    The bedroom
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    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Archers in most MMORPGs I've played have had arrows as consumable items. This doesn't seem to be an issue for anyone I have played with that has ever played an archer/ranged class in an MMORPG.

    I agree that passive/active mode switching needs to be quicker and shouldn't be burdened by an animation.

    When you say "combat mode" do you mean being just in active mode or when engaged with an enemy?
    If you mean just being in active mode, I agree, you're not doing anything that you wouldn't already be doing if you were in passive mode. Your HP/MP regen should really only stop when you're engaged with an enemy.

    It is pretty annoying that ressurect/raise are r38 unlockable spells, they do need to consider lowering that (rank 25?).

    There is currently no cost for anima when you're returning after dying so I'm not sure where you got that from. Return only costs you when you're alive.

    I think everyone can sympathise with your comment about chocobos, but I disagree with your comment about teleportation. The cost for teleportation should still be there else the game would be too easy to travel around otherwise.

    This is the first time I've come across this sort of complaint about leve quests so I'm not sure on what to say about that really other than that's just the way things work. I doubt this is going to be changed any time soon. I just wish there was a greater variety of leve quests (which have balanced rewards) to choose from.

    As for the last part, at this point it would not be cost effective to start all over again. There has already been too much money spent on the game and to scrap it now wouldn't solve anything. As long as there is a chance that they can manage to create a miracle and the game becomes popular and a success, I think they'll keep trying to fix it regardless of what their players say.
    (9)
    Last edited by Adol; 06-09-2011 at 11:09 AM.

  4. #4
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    Wynn's Avatar
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    Mar 2011
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    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I don't think any game should allow auto regen of HP while IN combat.

    Also, as an archer, I never run out of arrows since they changed arrow stacks to 999. Not once.

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by geniusprime View Post
    Well its good to see that the devs of this game are working on transforming this mess of a game. I have been away from this game for over six months. I practically forgot that it existed until I was reminded during a conversation about bad games. What stood out the most for me in this game is that it felt as if the original developers had little to no concern about gamers enjoyment. Everything felt as if it was purposely design to annoy the gamer.

    Now things are supposedly going to change but my recent login to the game did not change my current feelings towards this game. I just took a look at upcoming changes and some features that are being considered for the game but there are somethings that I deem to be very critical for this game to change its already tarnished image.

    1. Battle System: There is a lot about the battle system that is painful to say the least and I think by now the new devs are aware of some of these issues. So I am only going to mention the things not listed in the developer's letter.

    *The overall battle system is too slow. Its needs to be sped up to be more engaging and less of a drag.

    *Archers are the only class that runs out of "fighting" power because they consume arrows. This is the only game that I have recently played in which the Archers are penalized with arrows being consumable. If you are out of arrows you are practically useless. Other classes are not handicapped like this. If there is a great desire to limit ranger arrows at least make it work in the same manner MP works for conjurer/thauma*.

    *Switching between combat and passive mode should be instant and not be slowed down by animation switching. If I am running I should easily be able to switch between passive and combat without having to stop.

    *Replenishing of health and MP should be faster and should also work when in combat mode. This would not be such a ordeal if switching between the two modes were seamless and non intrusive so that the gamer would be able to run around and explore in passive mode to replenish health and quickly switch to combat. The faster replenishing of these things to me would greatly enhance the game enjoyment because of the reduction of downtime.

    *When you die and you are not in a party the game should automatically prompt the user to return. Whats worse is that a simple ability to resurrect is not available until rank 38. That is nothing short of absurdity. It also limits partying because if someone dies you have wait for the person to return if no one has the ability to resurrect. Its even more problematic for lower rank gamers who would die often. Also death penalises health and anima but fortunately the cost of anima for returning is being reconsidered.

    2. Travel. Mobility needs to be revamped. Currently moving between locations is painful and costly. Teleportation should not cost anima. There is no reason it should cost anything to move from one location to next. What could possibly be the reasoning behind this? To limit gamers mobility? Why would anyone want to do that? Whats worse is that there are Chocobos in every town but NONE are available. Why? Why tease folks with their presence? Simple make them available or don't have them. The renting or acquisition of these birds to gamers should not even be considered because its a given. Gamers want faster transportation and Chocobos are teasingly "available".

    3. Levequests. The last time I checked levequest was still mind numbingly illogical. Gamers should not have to get Leves from one area for it to be activated in an another area. That makes no sense whatsoever. Gamers should be able to get Leves and be able to do the Leves immediately or whenever they please without having to travel to a particular location to activate. This is not fun and I don't know who convinced the person who came up with this idea that this system is fun.

    Sorry just needed to get that out. In the process of writing this I got all riled up again about this game. There is a lot more wrong with the game that what is mentioned as everyone already know but, with all these problems could this game possibly be good in the end? Does it even make sense trying to fix all of these problems? Wouldn't it be more cost effective to just start over?
    i dont think the game is perfect but i a disagree with virtually every point you made. nothin personal, too each their own, just interesting i somewhat agree with your premise but on most of your points im on opposite side
    (9)

  6. #6
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    Quote Originally Posted by Adol View Post
    Archers in most MMORPGs I've played have had arrows as consumable items. This doesn't seem to be an issue for anyone I have played with that has ever played an archer/ranged class in an MMORPG.

    I agree that passive/active mode switching needs to be quicker and shouldn't be burdened by an animation.

    When you say "combat mode" do you mean being just in active mode or when engaged with an enemy?
    If you mean just being in active mode, I agree, you're not doing anything that you wouldn't already be doing if you were in passive mode. Your HP/MP regen should really only stop when you're engaged with an enemy.

    It is pretty annoying that ressurect/raise are r38 unlockable spells, they do need to consider lowering that (rank 25?).

    There is currently no cost for anima when you're returning after dying so I'm not sure where you got that from. Return only costs you when you're alive.

    I think everyone can sympathise with your comment about chocobos, but I disagree with your comment about teleportation. The cost for teleportation should still be there else the game would be too easy to travel around otherwise.

    This is the first time I've come across this sort of complaint about leve quests so I'm not sure on what to say about that really other than that's just the way things work. I doubt this is going to be changed any time soon. I just wish there was a greater variety of leve quests (which have balanced rewards) to choose from.

    As for the last part, at this point it would not be cost effective to start all over again. There has already been too much money spent on the game and to scrap it now wouldn't solve anything. As long as there is a chance that they can manage to create a miracle and the game becomes popular and a success, I think they'll keep trying to fix it regardless of what their players say.
    Sorry I meant active mode and I have no problem with regen being disable while engage as you said. I am also aware of returning not costing any anima but my reading indicated that it was being tried so I didn't know if it was a permanent change; which is a good change.

    Now I don't understand why making traveling around easy is a bad thing? How does that negatively affect the game? The other option of limiting traveling seems to have more of a negative effect.

    I am surprised that no one mentioned the issue I have with Leves. To me it just makes sense. I have a job to do so I simply should be allowed to do it the moment I was issued the job. Not only does it make sense to me, its simply easy and more streamline in execution.

    I think more money would be wasted in trying to fix a game in which the name is tarnished than it is to repair it. It is however possible for the game to make a turn around but the question is how long would that take and would the cost be justifiable.
    (0)

  7. #7
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    Quote Originally Posted by Wynn View Post
    I don't think any game should allow auto regen of HP while IN combat.

    Also, as an archer, I never run out of arrows since they changed arrow stacks to 999. Not once.
    Its not just running out of arrows, is that being an Archer should not be more burdensome and costlier than the other classes. Unlike the other classes Archers need to buy arrows in order to fight, while none of the other class require the spending of money to fight. What makes this worse is that better arrows cost more money further increasing the expense of being an Archer. None of the other classes are subjected to this cost so to me Archers should not be penalised for using arrows.
    (4)

  8. #8
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    Quote Originally Posted by Physic View Post
    i dont think the game is perfect but i a disagree with virtually every point you made. nothin personal, too each their own, just interesting i somewhat agree with your premise but on most of your points im on opposite side
    Thats fine but its without a doubt that the current state of the game is not appealing to the majority of gamers and this game would not be sustainable forever without some stream of income. In order to do that, the accessibility needs to be high on the list of things to do and I believe that the things I mentioned are methods of making the game not only better but more accessible. Obviously not everyone is going to agree with my complaints.
    (3)

  9. #9
    Player
    Adol's Avatar
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    Matiallais Archdalaix
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    Cerberus
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    Gladiator Lv 81
    Quote Originally Posted by geniusprime View Post
    Sorry I meant active mode and I have no problem with regen being disable while engage as you said. I am also aware of returning not costing any anima but my reading indicated that it was being tried so I didn't know if it was a permanent change; which is a good change.

    Now I don't understand why making traveling around easy is a bad thing? How does that negatively affect the game? The other option of limiting traveling seems to have more of a negative effect.

    I am surprised that no one mentioned the issue I have with Leves. To me it just makes sense. I have a job to do so I simply should be allowed to do it the moment I was issued the job. Not only does it make sense to me, its simply easy and more streamline in execution.

    I think more money would be wasted in trying to fix a game in which the name is tarnished than it is to repair it. It is however possible for the game to make a turn around but the question is how long would that take and would the cost be justifiable.
    When I say that it would make travelling too easy, I mean this with the idea of chocobos already being implemented in to the game. I'm guessing the development team was not planning on having chocobos taking this long to be implemented in to the game and for some reason, we still don't have them.

    The current system would be perfectly fine if we had chocobos. The reason for this is because most people use anima just to get to the camps that belong in the zone they're in at that particular time. Going along with the idea of chocobos already being implemented, people would use those to travel to camps and would only need to use anima when having to travel cross-zone. Also if teleportation was free then there'd be no point in having chocobos.
    I hope you can see where I'm coming from with this.

    With regards to leves, the Aetheryte is used to unlock the levequests. I'll just put it down to lore and immersion really. I can understand that it does seem pointless, but like I said I doubt it will be changed any time soon.

    At the moment, Square Enix is pumping in funds to the game from within the company. They have a lot of money so I can't see costs being too big a problem. I do think, however, that if they do not see consistent returns at some point in the near future they could have a change of heart. It really depends on how much their patience can last, as well as ours.
    (3)

  10. #10
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    TC If anything, with the battle changes coming, the battle system will most likely slow down instead of speed up, just a guess on my part though.
    (1)

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