Background story:
Yesterday i was talking with a friend and we were reminiscing of our time in Final Fantasy 11, and my buddy asked me how 14 was doing, I promptly responded "well short story its trash but we will see after the summer, things could really change". He then asked me "well have they at least introduced missions like they had in FF 11"? I said "well there is Story quests, side quests and the leves of course", and then my friend asked me something that was so simple a question but got me thinking; "Are the mission challenging and fun"? "are they worth doing"? I blankly stared and said "well no there all repetitive and a grind".
The Meat and Potato's:
And here is were i began to develop my brain child. What is more important to a game quest/mission quantity or quality?
I looked at games such as World of Warcraft, Rift, and Aion and established that these games definitely had quest quantity but did they have quality or subsistence. Then i looked at Final Fantasy 11's missions and remembered not just the quality in the story line of each mission, but the challenge vs. reward. I came to the conclusion that World of Warcraft, Rift, and Aion focus heavily on level grinds that consist of a quantity of quests but lack real quality, and then i looked at Final Fantasy 11 which had much lower quantity but a huge difference in quality.
Quantity of course in my opinion means 10,000 quests of kill x and y, with a dialogue that follows boring enough to even put buzzkillington asleep. Quality of course is a diminished amount of quests but are vary story driven with cut scenes, epic rewards, hard challenges, and of course switching things up from kill x and y (if you were killing x and y it would be more then stopping marmots from eating camp provisions but a more developed story).
Conclusion:
So you tell me guys should and can these leves be made less repeatable and more story and quality driven?
My thoughts are leves should be a hub for interesting quests and missions that are outside of the storyline with maybe a few cross overs. The problems is that leves are the main source of SP, so with that said would the introduction of group grinds save leves if the quality of the leves was improved?
Note:
Quantity: a particular or indefinite amount of anything.
Quality: a degree or standard of excellence, esp a high standard.