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  1. #1
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Thaliss View Post
    Exactly you can become anything.
    I want to be, a space ship ranger!

    Quote Originally Posted by baopee View Post
    IMHO

    Easy - Hard

    DPS< TANK < HEALER
    Imo, PLAYING a tank, is the easiest role.

    But you're skill isnt what determines your performance.

    Its far too easy for someone else to F up your role. (Then blame you.)

    If you have friends, go tank. If you plan to play with strangers, go DPS.

    Healer is dead easy until max level, but even then, its roughly on par with DPS difficulty at endgame.

    DPS have a bazillion DoTs/debuffs/buffs to micro manage, while trying to dodge stuff, whilst a healer has HoTs/debuffs/buffs/HP to manage.

    1 single mistake on a healer is more noticeable than 1 single mistake from 1 DPS.

    (If all DPS make a mistake, its a wipe of the PT though.)

    because DPS can be carried in easier content, try DPS. But once you get to the hardest content, dont expect DPS to stay be the easiest.
    (2)
    Last edited by Claire_Pendragon; 12-19-2013 at 11:04 PM.

  2. #2
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    I want to be, a space ship ranger!



    Imo, PLAYING a tank, is the easiest role.

    But you're skill isnt what determines your performance.

    Its far too easy for someone else to F up your role. (Then blame you.)
    So true XD

    Pull, flash, flash, CoS(at 50) rotation. Flash more with AE DPSers. Mark target for single target DPSers. Occasional tab through mobs to check enmity levels with a loaded rage if someones getting high on one. Rinse, repeat.

    "Hardest" thing (subjective) is timing defensive CDs to counter large spike damage. Which comes as you learn the fight due to mechanics being sequenced.
    (0)