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Thread: Continuity!

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  1. #5
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Nice points, but hard for developers to read when they are busy. Point form?

    1. Dynamic World - World state reflects player actions
    Problem: How to sync the state between all players, especially when everyone goes through the same quests?

    2. Living World - NPCs have their own lives
    Problem: How to sync the state of each NPC between all players? Does it need to be sync-ed? How do you go about scripting the lives of so many NPCs?

    3. Realistic World - Not everything needs to be beautified (e.g. slums)
    Problem: Who is the target audience? What is the target ambience? Fairy tale? Dark fantasy?

    4. Interactive World - Player can make physical changes to the world
    Problem: How to sync the state of the world between players? Or is there a need to?

    I personally think many of the sync-ing issues can be bypassed or alleviated by just implementing it client-side only.
    (1)
    Last edited by tymora; 06-10-2011 at 06:02 AM.