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  1. #21
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Alzelia View Post
    new battle system = new experience
    this is somewhat true, but what your talking about would be the rule for every job, for the future, that would be insane grind for no reason. Maybe they can give people an option to reset their job levels with the new system, but it would be a bad idea to institute class and job being two different things to level, when one is basically the other with less options.

    essentially while i can see why some people would want to start over, i cant see it being the rule that you start at level 1 to redo your whole leveling process. The new battle system is a one time thing.
    (0)

  2. #22
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Physic View Post
    do you really want to level your base job all over again, because you get slight tweaks and limitations?
    Yes I would like to level over again, especially when the battle system changes it wont be identical to before, I can never reclaim my Conjurer levels even when I unlock its next class. Thankfully I stopped THM.

    I even wouldnt mind it so much if it was like the Merit system, I could unlock X class when im X rank and it'd be same Level, but I wouldnt have all skills, I had to unlock them, and i could choose myself which to unlock meaning I have more freedom (like skill trees). But SE probably wont do this because they dont give a fuck what we think.
    (0)

  3. #23
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by viion View Post
    Yes I would like to level over again, especially when the battle system changes it wont be identical to before, I can never reclaim my Conjurer levels even when I unlock its next class. Thankfully I stopped THM.

    I even wouldnt mind it so much if it was like the Merit system, I could unlock X class when im X rank and it'd be same Level, but I wouldnt have all skills, I had to unlock them, and i could choose myself which to unlock meaning I have more freedom (like skill trees). But SE probably wont do this because they dont give a fuck what we think.

    supposedly you will unlock skills via quests, but it seems like you more want a reason to level your favored class, i think that would be better off with level cap increases.
    (0)

  4. #24
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Azurus View Post
    http://ffxiv.zam.com/forum.html?foru...5045168&page=1
    dont really know what to make of this but if it is true i dont know how i feel about it. Part of me can wrap my mind around the idea the other part absolutely hates it. i dunno, what do you all think?
    "Elsewhere"?

    If what you mean by "elsewhere" is "this forum 2 weeks ago", then yeah...lmao

    http://forum.square-enix.com/ffxiv/t...l=1#post156921


    ninja edit: beaten by Wynn
    (1)

  5. #25
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Physic View Post
    supposedly you will unlock skills via quests, but it seems like you more want a reason to level your favored class, i think that would be better off with level cap increases.
    If the level cap increase was right away, sure, otherwise no it wont make a difference. The reason is simple: Time. People got from 1-50 and then instantly quit cuse they realised the game sucked, that would drag along at least a month or 2 and buy SE time, now rank 50 is handed to you on a plate, no time at all. You can mess around with the new class, do everything it has to offer in a few days and bam your burnt out and nothing left. SE cant even tie their own shoelace in a few days so it doesnt buy them enough time to keep people interested.

    Most people will have already levelled up their favourites or very close, some will "wait". some will just do it knowing what will come, for example GLD > PLD is pretty much confirmed so anyone wanting to be PLD will either 1. Have their GLD at 50 or be working on it now. Then come release day of this system they can do an hours quest, mess around on PLD and they back to square one of having nothing to do because there is still NO CONTENT.

    And the Levelcap wont happen right away because it requires a lot such as new skills and armours and quests and other things.

    Personally: I dont mind this way because I dont see the point in levelling systems other than what I explained above, a way to pass Time. I am thinking what is more beneficial to the game right now and handing people new classes right away so they can burn them out in a few days imo is not a good idea. I could be wrong but from previous discussions of Levelling curves being "too easy" and now being removed all together for new classes, I think its safe to assume this wont go down nice.

    Also I run a site that is built on xiv's level progression, and they ruining it for me! no fair =(
    (1)
    Last edited by viion; 06-09-2011 at 11:56 AM.

  6. #26
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by viion View Post
    If the level cap increase was right away, sure, otherwise no it wont make a difference. The reason is simple: Time. People got from 1-50 and then instantly quit cuse they realised the game sucked, that would drag along at least a month or 2 and buy SE time, now rank 50 is handed to you on a plate, no time at all. You can mess around with the new class, do everything it has to offer in a few days and bam your burnt out and nothing left. SE cant even tie their own shoelace in a few days so it doesnt buy them enough time to keep people interested.

    Most people will have already levelled up their favourites or very close, some will "wait". some will just do it knowing what will come, for example GLD > PLD is pretty much confirmed so anyone wanting to be PLD will either 1. Have their GLD at 50 or be working on it now. Then come release day of this system they can do an hours quest, mess around on PLD and they back to square one of having nothing to do because there is still NO CONTENT.

    And the Levelcap wont happen right away because it requires a lot such as new skills and armours and quests and other things.
    i personally would not want to level up a whole new class for 2 or 3 skills, and less options for sub skills. But i can see why people might want to with the new battle system. However long term, it wont make any sense. it would be the equivalent in ffxi, of hitting 75, then having to relevel to have access to merit points. I have only seen the like in RO, and while the game is popular, i dont think most people want to do that.

    I do agree it will kind of suck not being able to play your favorite class, but i dont think this system is the answer, basically they have to up the cap to appeal to people who want to continue their favorite classes. A merit system could work, but merit only makes sense at a final cap.

    So essentially, they should just have an option to reroll one class or something, due to battle changes, i cant really see how restarting a job can be abused.
    (0)

  7. #27
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Physic View Post
    i personally would not want to level up a whole new class for 2 or 3 skills, and less options for sub skills. But i can see why people might want to with the new battle system. However long term, it wont make any sense. it would be the equivalent in ffxi, of hitting 75, then having to relevel to have access to merit points. I have only seen the like in RO, and while the game is popular, i dont think most people want to do that.

    I do agree it will kind of suck not being able to play your favorite class, but i dont think this system is the answer, basically they have to up the cap to appeal to people who want to continue their favorite classes. A merit system could work, but merit only makes sense at a final cap.

    So essentially, they should just have an option to reroll one class or something, due to battle changes, i cant really see how restarting a job can be abused.
    Considering you probably gain more EXP in Merits than doing 1-75 it is exactly like going back to lv1. But in XI you had the advanced system, you did not hit level 30 Warrior and then become a 30 Paladin did you?

    Also who is to say its 2-3 skills, it should be a full clas worth of 20-25 skills.
    (2)

  8. #28
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by viion View Post
    Considering you probably gain more EXP in Merits than doing 1-75 it is exactly like going back to lv1. But in XI you had the advanced system, you did not hit level 30 Warrior and then become a 30 Paladin did you?

    Also who is to say its 2-3 skills, it should be a full clas worth of 20-25 skills.
    they said that it was going to be like a specialization, that limited your skill choice but offered a few questable skills

    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.
    In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded
    the way i see this info is it going to basically be like a more specific build with fewer options, and a few quest obtained skills to round out and enhance that role.

    Say paladin, will probably have access to most of what glad has, be able to equip con skills, and have a few skills that would enhance that playstyle even more.
    (0)

  9. #29
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Physic View Post
    they said that it was going to be like a specialization, that limited your skill choice but offered a few questable skills





    the way i see this info is it going to basically be like a more specific build with fewer options, and a few quest obtained skills to round out and enhance that role.

    Say paladin, will probably have access to most of what glad has, be able to equip con skills, and have a few skills that would enhance that playstyle even more.
    Well guess it's just one of things where you cant really like/hate until you've tried it out. Guildleves sounds great no paper but eventually became monotone. So I will see how this pans out before judging it more.
    (0)

  10. #30
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    Why not try to think of it upside down.
    For example,

    FFXI - Main Job - PLD , Subjob - Ninja/War/Thf/......
    PLD(Main Job) is irreplacable in party formation, get any subjob effect a little bit of main job.

    FFXIV - Class(Subjob) - GLD , Job(Main Job) - PLD
    PLD(Job) is irreplacable in party formation, get any Class skill effect a little bit of Job uniqueness.

    Beside, SE can make it like JOB is restricted skill/trait/ability/weapon/equipment that are unique to PLD(Job) and much superior/needed in battle!

    Also, who say there is no more CLASS? When we have expansion we will have more class, then there will be more job.

    For the r50 thing, My personall guess is that rank up to 75 will be very hard. Therefore it make sense why the grinding is so easy now to r50.

    Well, all above is just my prediction. if above become true..all i can say..SE is so lazy at the same time so smart.
    (1)

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