Quote Originally Posted by viion View Post
If the level cap increase was right away, sure, otherwise no it wont make a difference. The reason is simple: Time. People got from 1-50 and then instantly quit cuse they realised the game sucked, that would drag along at least a month or 2 and buy SE time, now rank 50 is handed to you on a plate, no time at all. You can mess around with the new class, do everything it has to offer in a few days and bam your burnt out and nothing left. SE cant even tie their own shoelace in a few days so it doesnt buy them enough time to keep people interested.

Most people will have already levelled up their favourites or very close, some will "wait". some will just do it knowing what will come, for example GLD > PLD is pretty much confirmed so anyone wanting to be PLD will either 1. Have their GLD at 50 or be working on it now. Then come release day of this system they can do an hours quest, mess around on PLD and they back to square one of having nothing to do because there is still NO CONTENT.

And the Levelcap wont happen right away because it requires a lot such as new skills and armours and quests and other things.
i personally would not want to level up a whole new class for 2 or 3 skills, and less options for sub skills. But i can see why people might want to with the new battle system. However long term, it wont make any sense. it would be the equivalent in ffxi, of hitting 75, then having to relevel to have access to merit points. I have only seen the like in RO, and while the game is popular, i dont think most people want to do that.

I do agree it will kind of suck not being able to play your favorite class, but i dont think this system is the answer, basically they have to up the cap to appeal to people who want to continue their favorite classes. A merit system could work, but merit only makes sense at a final cap.

So essentially, they should just have an option to reroll one class or something, due to battle changes, i cant really see how restarting a job can be abused.