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  1. #1
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    AlexiaKidd's Avatar
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    To be honest I can see them moving away from the armoury system where class=weapon as we know it with jobs. I think it will be kind of like FFXI in that jobs can use different weapons and as you get skill ups with them you get better with that weapon.

    The difference here is that weapons house more than just weapon skills they have abilities, skills and spells too. So in FFXIV it would make a bit of sense for the weapon to unlock the job but then not necessarily be tied to it as the job will already house the skills learnt from the weapon.

    Maybe they will make Job/class like Job/sub Job so say you were PLD and picked a sword you would be PLD/GLA which would be a traditional PLD really with lots of defence and enmity abilities.

    However say you had your job as PLD but equipped a LNC so then you would be PLD/LNC this would keep the core PLD skills but you would lose the skills that GLA brougt to the traditional PLD role. As a PLD/LNC you would gain skills from the LNC side and play the role of PLD differently.

    Obviously some combos are going to be better than others but it would be nice to have the flexibility to try them out.
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  2. #2
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    You guys who want to level jobs seperately are completely failing to understand what jobs are. They are sub-sections of classes, it wouldn't make sense to level them seperately.

    In a way, if you need a DERP context for it, it would be like levelling all three talent trees of a WoW class seperately (because they're all specialised versions of the overall class, NOT because jobs take the form of talent trees)

    To be honest I can see them moving away from the armoury system where class=weapon as we know it with jobs. I think it will be kind of like FFXI in that jobs can use different weapons and as you get skill ups with them you get better with that weapon.

    The difference here is that weapons house more than just weapon skills they have abilities, skills and spells too. So in FFXIV it would make a bit of sense for the weapon to unlock the job but then not necessarily be tied to it as the job will already house the skills learnt from the weapon.

    Maybe they will make Job/class like Job/sub Job so say you were PLD and picked a sword you would be PLD/GLA which would be a traditional PLD really with lots of defence and enmity abilities.

    However say you had your job as PLD but equipped a LNC so then you would be PLD/LNC this would keep the core PLD skills but you would lose the skills that GLA brougt to the traditional PLD role. As a PLD/LNC you would gain skills from the LNC side and play the role of PLD differently.

    Obviously some combos are going to be better than others but it would be nice to have the flexibility to try them out.
    There is a HUGE thread about this. Jobs won't be seperate from classes, they will be part of them. New weapons will still = new classes, and new job specialisations will be born within those new classes. It's also been shot down because it *does not work* when considering job-specific armour etc, without incredibly long-winded work-arounds (Cairdeas became an expert in an effort to prolongue the life of his idea).
    They appear to be pretty much the opposite of a support job, whereas that would expand the skill repertoire, these narrow it down to a specific set for a given role.
    (1)
    Last edited by Sephr; 06-09-2011 at 10:42 PM.

  3. #3
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    Rinsui's Avatar
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    Does anyone else get the felling this could be the beginning of the end for the weapon=class system they have?
    Let's hope so.
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  4. #4
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    Quote Originally Posted by Rinsui View Post
    Let's hope so.
    ...Why? It doesn't damage the game at all. You can equip skills from one class to another at this point, so what's the issue with it?

    I like the weapon = class = switching class on the fly. It's about the only good part of the armoury system.
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  5. #5
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    AlexiaKidd's Avatar
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    Well we shall see soon enough but I really don't like the current idea that if I am a PLD I will not be able to use a G.sword or other weapons for different situations. As it is I will be stuck using a sword and shield forever. Like if RDM comes along what weapon will it be tied to forever? A sword? But then it would be a GLA wouldn't it?

    I just think with the current system they a painting themselves into a corner so I wouldn't be surprised if we see some changes to how the armoury system works.
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  6. #6
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    Quote Originally Posted by AlexiaKidd View Post
    Well we shall see soon enough but I really don't like the current idea that if I am a PLD I will not be able to use a G.sword or other weapons for different situations. As it is I will be stuck using a sword and shield forever. Like if RDM comes along what weapon will it be tied to forever? A sword? But then it would be a GLA wouldn't it?

    I just think with the current system they a painting themselves into a corner so I wouldn't be surprised if we see some changes to how the armoury system works.
    They're not painting themselves into a corner at all, if you actually think about it. Fencer was a class already in the .dats, fencing degen could be a seperate weapon from swords, RDMs could be a specialisation of fencer. (they could repeat that as much as they wanted if they ran out of ideas, scimitar could be for another class of some variety, etc)

    Paladins are the classical sword-shield user, that's why they're a gladiator specialisation. Great swords will get their own class/specialisation eventually for sure, and with the armoury system you'll be able to switch to the class easily when the situation calls for it. When would you need to equip a great sword on paladin, when you could switch weapon on the fly to meet the needs of the situation anyway? This isn't FFXI anymore, switching class isnt' a big deal.
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    Last edited by Sephr; 06-09-2011 at 10:59 PM.

  7. #7
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    Quote Originally Posted by Sephr View Post
    They're not painting themselves into a corner at all, if you actually think about it. Fencer was a class already in the .dats, fencing degen could be a seperate weapon from swords, RDMs could be a specialisation of fencer. (they could repeat that as much as they wanted if they ran out of ideas, scimitar could be for another class of some variety, etc)

    Paladins are the classical sword-shield user, that's why they're a gladiator specialisation. Great swords will get their own class/specialisation eventually for sure, and with the armoury system you'll be able to switch to the class easily when the situation calls for it. When would you need to equip a great sword on paladin, when you could switch weapon on the fly to meet the needs of the situation anyway? This isn't FFXI anymore, switching class isnt' a big deal.
    Well if that is what you like and want then great that is your opinion and your entitled to it, mine however is different. I do not like the armoury system and I do not like classes being tied to weapons. I think it was a big mistake from the start and I hope it is something that will be rectified.

    The Armoury system from the start caused problems the Job system is going to try and correct those problems. If from the start they would have just made classes actual jobs that learnt skills, traits and abilities and made weapons just learn weapon skills then we wouldn't even be in this mess right now.

    I do not like that as a MRD I am tied to a G.Axe forever and can not use any other weapon. When Job's come along if WAR is unlocked from MRD then that will be stuck with a G.Axe forever, I will not be able to use different weapons like single handed axes and still retain my WAR skills.

    The argument for being able to switch classes quickly is stupid, there is no reason they couldn't put a Class/Job option in the menu to allow you to switch jobs on the fly as you do now.

    Most likely the system will remain unchanged and I will put up with it, however it is not what I would want in an ideal situation. FFXI had it right, you could be a WAR and use a G.Axe, Single Axe, Duel wield Axe, Polearm and so on, certain weapons and weapon skills were better for different situations. If you were and RDM and you went to solo you would use a sword and shield, when you join a party you whip out your stave. Changing weapon did not completely change your class like FFXIV does, in FFXI it allowed you to play your role differently depending what you were doing. In FFXIV you can't do that at all and that for me was a mistake.
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  8. #8
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    Quote Originally Posted by AlexiaKidd View Post
    Well if that is what you like and want then great that is your opinion and your entitled to it, mine however is different. I do not like the armoury system and I do not like classes being tied to weapons. I think it was a big mistake from the start and I hope it is something that will be rectified.

    The Armoury system from the start caused problems the Job system is going to try and correct those problems. If from the start they would have just made classes actual jobs that learnt skills, traits and abilities and made weapons just learn weapon skills then we wouldn't even be in this mess right now.

    I do not like that as a MRD I am tied to a G.Axe forever and can not use any other weapon. When Job's come along if WAR is unlocked from MRD then that will be stuck with a G.Axe forever, I will not be able to use different weapons like single handed axes and still retain my WAR skills.

    The argument for being able to switch classes quickly is stupid, there is no reason they couldn't put a Class/Job option in the menu to allow you to switch jobs on the fly as you do now.

    Most likely the system will remain unchanged and I will put up with it, however it is not what I would want in an ideal situation. FFXI had it right, you could be a WAR and use a G.Axe, Single Axe, Duel wield Axe, Polearm and so on, certain weapons and weapon skills were better for different situations. If you were and RDM and you went to solo you would use a sword and shield, when you join a party you whip out your stave. Changing weapon did not completely change your class like FFXIV does, in FFXI it allowed you to play your role differently depending what you were doing. In FFXIV you can't do that at all and that for me was a mistake.
    At this point, I'm fairly worn out with this whole debate because of that other huge thread, so let's just say it's all a case of opinion. I still don't really see what the fuss about wanting to use a weapon with a certain class is anyway, in FFXI you couldnt use the weapon skills with one class on another, and in FFXIV you can transfer base-class skills from one class to another. It's more about the weapon than it is in the title in FFXIV and that seems to be something people can't get their heads round.
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  9. #9
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    Quote Originally Posted by Sephr View Post
    At this point, I'm fairly worn out with this whole debate because of that other huge thread, so let's just say it's all a case of opinion. I still don't really see what the fuss about wanting to use a weapon with a certain class is anyway, in FFXI you couldnt use the weapon skills with one class on another, and in FFXIV you can transfer base-class skills from one class to another. It's more about the weapon than it is in the title in FFXIV and that seems to be something people can't get their heads round.
    It is a matter of opinions which is what I said, you like the current system and I do not end of.

    Do not assume though that I can't get my head around the Armoury system because I don't like it as I fully aware of it's in's and out's and that is why I do not like it.

    Like I said FFXI had it right and allowed you to use different weapons for different situations while still remaining on the same job. FFXIV does not look like it will allow this and that is what I do not like.
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  10. #10
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    Quote Originally Posted by Azurus View Post
    http://ffxiv.zam.com/forum.html?foru...5045168&page=1
    dont really know what to make of this but if it is true i dont know how i feel about it. Part of me can wrap my mind around the idea the other part absolutely hates it. i dunno, what do you all think?
    These post are FKING lame all the info is released on here or load stone. Yes They are BOTH Square Enix. A lot of people have no idea WTF is going on. This info was released weeks ago. And in one of the posts the DeV actually said that Glad would be Paladin as its job.

    Its not the posters fault. It's hard to find all the devs post in the right area. Dev's need to put the corresponding post in the right IN Development forums as well. So you could look up any info on that subject the Devs may and have posted.
    (0)

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