Results 1 to 5 of 5

Hybrid View

  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90

    [Suggestion] Monster names change color when they're in attack range

    Many times, I'll be creeping closer to a monster while trying to determine if it has come within spell range.

    It would be great of the monster's name highlighted, changed color or gave some other visual indicator as soon as I came within casting range. Same goes for lancers, archers or any ranged attacker.

    This would prevent the need to "creep and test" to see if I'm in range yet.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Agree completely. If my target is red or whatever other color I would like their name red on the target frame.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul-Dah
    Posts
    19
    This is worse then the aggro icon and the "!" I mean how much easier can we make this game?
    (0)

  4. #4
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Mana-Font View Post
    This is worse then the aggro icon and the "!" I mean how much easier can we make this game?
    This wouldn't make the game easier. It would make it less cumbersome and there's a huge difference.

    Challenge should come from fighting mobs, not fighting the interface.
    (0)

  5. #5
    Player
    Sylf's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3
    Character
    Vinyl Scratch
    World
    Sargatanas
    Main Class
    Goldsmith Lv 29
    I find this to be even more of an issue since the implementation of 'gigantic' monsters - I used to be able to approximate the distance fairly well (as an archer) to the point where it took minimal creeping up to hit my range. But ever since a lot of monsters tripled in size, it seems like the range got all screwed up (for example, the range to attack a bomb seems to be based on where the center of the bomb is - all fine and good, until the bomb is 6 yalms wide and you have to be right in it's face to get to that creamy nougat center of death.)
    (0)