Just wonder how the FFXI team can manage frequent updates that constructively bring convenience to players, while the FFXIV team promised small patches but indeed fail even to quickly implement "0-anima warp" which seems a rather easy modification in the parameter of the game code... It took already more than 2 months' time (first mentioned by the great Poet Yoshi-P on 28 March*), and could not meet the 1.17b patch on 24 May.
I just wish someone can assure me that the whole FFXIV game programme is not outsourced to some low quality coding companies in China... (T-T) that even small changes involve language intepretation, remote communication, approval, testing, etc.
* Reference (Yoshida Naoki's idea on Death Penalty):
http://forum.square-enix.com/ffxiv/t...8016#post58016