As long as it doesn't effect PvE. I'm tired of having classes nerfed or outright reworked because they're good in PvP, especially since PvP in this game is a complete afterthought.

The complaints all being about SMN's utility instead of damage worry me. Are there even any non-PvP specific skills that function differently in PvP? You can't just adjust some numbers to fix one person being able to heavy and multiple combat res and have a pet attacking while they run.