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  1. #91
    Player _Id's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Of Id
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zabuza View Post
    This class is over the top when it comes to PvP.
    Give it time, balancing classes for PvP is an extremely long and arduous process that is never complete.
    (0)

  2. #92
    Player
    Xeph's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Xeph Gemini
    World
    Ragnarok
    Main Class
    Bard Lv 61
    There is no question that SMN is one of the better classes at the moment, it offers utility, damage, cc and rez; would I go as far as saying double smn party is unbeatable or overpowered ?
    No not really, the fact is pvp is still new, people have not tested all the possibilities, or even unlocked the pvp skills. The off gcd pvp attacks offer a great way of bursting someone down, if you are able to initiate the attack first, something meele dps does better then ranged dps.
    I would also argue that there are plenty of pvp resistances that people can take in order to prevent the excess amount of cc, also the difference in gear between certain players is too vast, and could make it even more frustrating when you are fighting a class that is already somewhat of a counter to your own
    Bottom line is, Summoner is strong, but its also unfair to call something "OP" before you explore all the other different possibilities it would be best to reserve your judgment until a couple of weeks have passed
    (3)

  3. #93
    If you re kited as a melee you re seriously bad. There's so much tools to prevent it combined to resistance materias that yeah, just don't continue.

    Summoners are like the easiest thing to deal with atm. Ran into multiple groups of in lvl 40 pvp and didn't have a single issue. Kill the pet like you would on a scholar, purify your dot, you re good to go. Play with LoS too.
    (0)

  4. #94
    Player
    Rayokarna's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Rayokarna Blaise
    World
    Cerberus
    Main Class
    Machinist Lv 60
    They should just remove anything that isn't melee classes in this game. Maybe the nerf threads will start to disappear and then they can be happy.
    (0)

  5. #95
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I haven't had much of a problem killing SMN's on my DRG. They go down quick with 2 DPS on them. But I have never come across a double SMN team. That would be OP. Same with SMN/BLM. Or BLM/BLM.
    If anything, sleep is more OP. It's dimishing returns reset mid battle. I get slept (30 seconds), then pop purify, then get slept again for 18 seconds, then 9 seconds, then 30 seconds again. WTF!?!?!? If your healer gets slept too and doesn't have purify, you are screwed.
    (0)

  6. #96
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    ^Agreed. Sleep is probably the most frustrating spell. I hate that the diminishing returns reset mostly. If they didn't, I'd almost be fine with the initial sleep time. Almost.

    Someone mentioned in another thread that MNKs have a 240 potency PVP AoE ability for a skill that after it hits causes 9 seconds of pacification (I assume after some AP points applied), so I think SE tried to give balancing tools with some of those abilities to make up for it. But I can see why it would suck initially with few long range tools. But that long-range stun > Bootshine, man. That's gotten me a couple times.

    Also, play with the pillars/running behind a wall, or just even running behind a caster, will interrupt target spells. We (apparently) can't finish a spell if you're not in front of us. That also screws up casting a lot of times. Especially since binding spells like Tri-Disaster are 2.5 (or even 3?) seconds long. We have Blizz II to make up for it, I guess, but I forget I even have it most battles.
    (0)
    Last edited by Parodine; 12-19-2013 at 10:01 PM.

  7. #97
    Player
    ninthfantasy's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    431
    Character
    Lunaa Moon
    World
    Zodiark
    Main Class
    Astrologian Lv 70
    Ok, as a SMN, I have to get this out first...



    I originally wrote a very long post and was about to shorten it down but I realised everything I covered in the post has probably already been mentioned.

    In short: Learn to play your classes. Read your skills, see what they can do. I've only played maybe 17 matches (give or take) and I have absolutely destroyed in some and have been absolutely destroyed in others. I find melee can get me down in seconds if they catch me at a bad time (swiftcast on CD, Purify on CD).

    Plus, it's still early days. People are still learning how to adapt to their classes and handle PvP. Some fights have been like wild goose chases. The other team chasing our healer, and all of us chasing them chasing our healer. Once people start gearing up and learning to play, it'll probably get better.

    Although I agree, some abilities need to be nerfed. But as I say, it's still early days.
    (2)

  8. #98
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Every class is pretty deadly if left unattended.
    Dragoons have great burst damage with all of their cooldowns
    Monks are great for chasing runners with firsts of wind / aoe silence / dispel
    bards are great harass / support
    black mage is black mage

    THE LIST GOES ON!
    (0)

  9. #99
    Player
    Elirion's Avatar
    Join Date
    Mar 2012
    Location
    Uldah
    Posts
    35
    Character
    Elirion Lothlorn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zabuza View Post
    In the same way that there are skills that can only be used in the wolves den, I see no reason that they can't make certain abilities behave different in the wolves den(Ex. Swiftcast not working with Raise in Wolves Den.)
    But the have already changed base skills for PvP. It's obvious they won't or can't change how base skills work in PvP without it effecting PvE. I thought they were gonna have a completely different skill set for PvP but they just added PvP skills on top of PvE. They need to balance for PvE and forget this PvP balance crap. No one will ever be happy unless their class is winning everything because, everyone knows, they are losing due to their class being underpowered not because they suck at PvP. I like PvP. I just don't like it in my PvE games. It screws everything up.
    (1)

  10. #100
    Player
    Elirion's Avatar
    Join Date
    Mar 2012
    Location
    Uldah
    Posts
    35
    Character
    Elirion Lothlorn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by _Id View Post
    Give it time, balancing classes for PvP is an extremely long and arduous process that is never complete.
    Aaaaaaaaaaaand the cycle begins.
    (2)

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