Auto battle might not be such a bad thing if you consider the outcome. By having auto battle, stamina would continuously refill, rather than being reset(like it does with the current system) every time you use standard attack. With that in mind, rapid Weapon skilling, and more occasional MANUAL input on other abilities would make up for the lack of "active combat". Add more additional/signature skills for each class, and you have something that still feels active.

Another solution I thought about, was to increase the stamina cost for "standard attack". Doing this would allow more free time for player communication, and reduce "spamming". Increase the TP rewarded per standard attack, and relatively you have the same system with more free time.

Either one of two before-mentioned ideas would work if you consider all of the variables. I thinkk



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