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  1. #1
    Player
    Synfrag's Avatar
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    Jun 2011
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    Ul'Dah
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    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by kukurumei View Post
    Actually no..it's not. FF games actually are similar to another in many ways, just not a direct expansion. I.E: engine reuse

    FF11 and FF12 are the greatest near brothers, as FF1-FF4 barely changed back in those days and quite similar FF 6 and FF9, FF7-FF8, etc. The projects end up like that due to who gets put in charge and what seems popular, etc.

    Even FF spirit within...you can see a lot of resembles to FF8 of due to their staff.

    Messing with success is never something to take lightly. Being forced to mess with success can be disastrous as we see in hindsight.
    Agreed, Every FF I ever played II-XII with the one exception of XII All had the same basic principle of combat. A menu driven combat/casting system. Although some people I'm sure loved XII, I thought the gambit system completely destroyed that game and so many others agree to this. So what does that tell us? Don't F****** deviate from what works. The main differences throughout the series are mini-games, character development, environment, graphics and story. That's where they should have focused their efforts. There were, IMHO, absolutely no flaws in the combat and interactive UI mechanics of XI. Small tweaks, great! Hotbar omfg NO!

    Most fans of the series love it for the epic story. Even XI had incomparable and epic story lines. If SE does not develop this within the next year they will certainly lose the Sub of this 7 year XI vet...
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  2. #2
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    Although some people I'm sure loved XII, I thought the gambit system completely destroyed that game and so many others agree to this
    Your opinion is your own and I have no qualms with it but I wanna say that so many others will also disagree with you, FFXII was mainly well received outside the GameFAQs community. I played the game through once without using gambits, its possible and its slow but I enjoyed gambits because they themselves were a form of strategizing.
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  3. #3
    Player
    Nuru's Avatar
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    Mar 2011
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    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mack View Post
    Your opinion is your own and I have no qualms with it but I wanna say that so many others will also disagree with you, FFXII was mainly well received outside the GameFAQs community. I played the game through once without using gambits, its possible and its slow but I enjoyed gambits because they themselves were a form of strategizing.
    Its also the same system used in Kingdom hearts games. .Hack//INFECTION as well but that was more direct-command based.
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  4. #4
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    Quote Originally Posted by Nuru View Post
    Its also the same system used in Kingdom hearts games. .Hack//INFECTION as well but that was more direct-command based.
    ..and really its more or less the same system used in FFXI save for weaponskill; you control one character and everyone else in your party acts on their own.
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  5. #5
    Player
    Nuru's Avatar
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    Mar 2011
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    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mack View Post
    ..and really its more or less the same system used in FFXI save for weaponskill; you control one character and everyone else in your party acts on their own.
    However, the gambit system actually ensured you would get that Cure before you died. lol
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  6. #6
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    Quote Originally Posted by Nuru View Post
    However, the gambit system actually ensured you would get that Cure before you died. lol
    Most of the time but I've been screwed over by my AI before lol.
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