Quote Originally Posted by Valhinjin View Post
Sure some of it has been done in other FF IPs, but most of the game is unique to MMOs. And by the way, because you don't like something doesn't make it any less unique.

1. If you think the maps don't change then you haven't explored them. Simple as that.
2. The menu system and UI is unique, like it or not.
3. The stamina/tp based combat system is unique.
3. Market Wards are unique. Yeah, you've stated that you "hate" them, doesn't make the not unique. What's so bad about them? since they got the searchable interface they are the same as an Auction House. People still demanding an AH... I don't get it. Seriously someone explain what's wrong with the Wards.
4. The job/class system is unique. Being able to import skills, and mix and match abilities is a very good concept.
5. The storylines are all unique, and they are different for every starting zone.
6. The LS system is unique, way better than guilds. Ability to swap LS is nice and carry multiples is great.
7. Travel and anima system is unique. Causing you to set favored locations and traveling with intention. People demanding Airships and mounts really need to look into their organizational/time management skills.
8. Guild leve system (like it or not) is unique. Trading in for higher rewards, leve-linking with friends...
9. Crafting system is very unique.
10. Gathering system is also unique.
11. Class archetypes are unique (Land, Hand, and War & Magic). You can have a complete game experience and never lift a sword.

There are more items, but "I'm tired of appeasing your questions. It sounds to me like you just don't like the game, or don't have any in-game friends to make it an enjoyable experience. All of the things above are turning into cookie-cutter MMO BS because of whiners like you demanding more of the same.

The game as all of the components to be something great, which I'm sure won't be for everyone. But seriously come to terms with yourself, quit a game before you try to hack it to pieces and demand that it change, just so you can go back to WoW in the end.
ok

1. You should not have to explore every nook and cranny of a huge region to find a couple unique spots.
2. The menu system and UI is not unique. It is a very standard console game layout UI that does not work well with mmos as it causes you to have to click and skim menus too often to every little thing.
3. Market wards are semi unique. They are just rolanmart thrown in to an instance. Think about what is going to happen if this game does become a success? crammed wards anyone?
4.The job system will be unique as soon as the classes get some uniquness. right now you just have magic users and non magic users that can share everyones skills. Noone likes to be the same as everyone else. And if you think you are totally free to mix and match your wrong. There is already abilities and whatnot you must have according to people to be effective.
5.The storylines are uninspired and not fun and they all converge at rank 20 so not really unique either. every nation has essentially the same storyline post 20.
6. LS system is the exact same as guilds so idk what you really mean by better. the only unique thing is that you can carry more then one. Good luck trying to kick or invite anyone though, LS have absolutely no administrative options right now. XI had better LSs for god sake.
7. Maybe people would like to do what you said in point 1 and explore a little? instead of mindlessly teleport all over the place? And hell chocobos are one of the things that make FF games unique along with airships so please stop on this if you dont want these to happen.
8.leves are inconvenient quests given at a single quest hub that limits your ability to really enjoy moving to new areas. They also cause camps to be unlively with the only thing being needed there is the crystal and maybe a few npcs to hand in locals.
9.you pull out a tool and hit standard synth 8 times? Unique in its inconvenience.
10. I like gathering sort of so ill just let you have that one.
11. and now this....the class archetypes are the exact same out of any mmo, you have tank classes, melee dps, ranged dps and magic users. The only unique thing is that you can mix and match skills which takes away from the class uniqueness. so 1-1+0 so by that law i say not unique since it creates uniqueness and destroys it at the same time.

i did not want to type this much at all but i will further argue any point on here cause your post struck a cord with me that doesnt happen often.