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  1. #1
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    kukurumei's Avatar
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    Mei Mei
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    Quote Originally Posted by Tiny View Post
    Isn't it tradition for every final fantasy game to have a complete unique experience from one another? Like different battle systems/stories/environment etc? I believe that was what FFXIV was trying to accomplish and failed.
    Actually no..it's not. FF games actually are similar to another in many ways, just not a direct expansion. I.E: engine reuse

    FF11 and FF12 are the greatest near brothers, as FF1-FF4 barely changed back in those days and quite similar FF 6 and FF9, FF7-FF8, etc. The projects end up like that due to who gets put in charge and what seems popular, etc.

    Even FF spirit within...you can see a lot of resembles to FF8 of due to their staff.

    Messing with success is never something to take lightly. Being forced to mess with success can be disastrous as we see in hindsight.
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  2. #2
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    Quote Originally Posted by kukurumei View Post
    Actually no..it's not. FF games actually are similar to another in many ways, just not a direct expansion. I.E: engine reuse

    FF11 and FF12 are the greatest near brothers, as FF1-FF4 barely changed back in those days and quite similar FF 6 and FF9, FF7-FF8, etc. The projects end up like that due to who gets put in charge and what seems popular, etc.

    Even FF spirit within...you can see a lot of resembles to FF8 of due to their staff.

    Messing with success is never something to take lightly. Being forced to mess with success can be disastrous as we see in hindsight.
    hmm true, I agree I hope FFXIV do take many great things from FFXI but still keep its uniqueness that makes it stand out from other FF games as well as any other MMORPG in general.
    (0)

  3. #3
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    Shikyo's Avatar
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    Ryuketsu Namida
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    Sargatanas
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    Quote Originally Posted by Tiny View Post
    hmm true, I agree I hope FFXIV do take many great things from FFXI but still keep its uniqueness that makes it stand out from other FF games as well as any other MMORPG in general.
    I'm not asking for a direct exact copy, no XI fan is asking for that trust me.
    Take the basics of whats there that is great and has been loved for 10 years and improve on it add a little slap ya momma seasoning, some hot sauce, a squeez of lemon, mix in some real final fantasy classes, toss that bad boy in the oven and bam FFXIV its whats for dinner!
    I for one would love it!
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  4. #4
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    Quote Originally Posted by Shikyo View Post
    I'm not asking for a direct exact copy, no XI fan is asking for that trust me.
    Take the basics of whats there that is great and has been loved for 10 years and improve on it add a little slap ya momma seasoning, some hot sauce, a squeez of lemon, mix in some real final fantasy classes, toss that bad boy in the oven and bam FFXIV its whats for dinner!
    I for one would love it!
    Haha yea I would love that too! Considering how majority players of this game are FFXI fans, many features should transfer over.
    (1)

  5. #5
    Player
    Synfrag's Avatar
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    Syn Kazama
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    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by kukurumei View Post
    Actually no..it's not. FF games actually are similar to another in many ways, just not a direct expansion. I.E: engine reuse

    FF11 and FF12 are the greatest near brothers, as FF1-FF4 barely changed back in those days and quite similar FF 6 and FF9, FF7-FF8, etc. The projects end up like that due to who gets put in charge and what seems popular, etc.

    Even FF spirit within...you can see a lot of resembles to FF8 of due to their staff.

    Messing with success is never something to take lightly. Being forced to mess with success can be disastrous as we see in hindsight.
    Agreed, Every FF I ever played II-XII with the one exception of XII All had the same basic principle of combat. A menu driven combat/casting system. Although some people I'm sure loved XII, I thought the gambit system completely destroyed that game and so many others agree to this. So what does that tell us? Don't F****** deviate from what works. The main differences throughout the series are mini-games, character development, environment, graphics and story. That's where they should have focused their efforts. There were, IMHO, absolutely no flaws in the combat and interactive UI mechanics of XI. Small tweaks, great! Hotbar omfg NO!

    Most fans of the series love it for the epic story. Even XI had incomparable and epic story lines. If SE does not develop this within the next year they will certainly lose the Sub of this 7 year XI vet...
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  6. #6
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    Although some people I'm sure loved XII, I thought the gambit system completely destroyed that game and so many others agree to this
    Your opinion is your own and I have no qualms with it but I wanna say that so many others will also disagree with you, FFXII was mainly well received outside the GameFAQs community. I played the game through once without using gambits, its possible and its slow but I enjoyed gambits because they themselves were a form of strategizing.
    (0)

  7. #7
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    Nuru's Avatar
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    Atehki Mejastra
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    Quote Originally Posted by Mack View Post
    Your opinion is your own and I have no qualms with it but I wanna say that so many others will also disagree with you, FFXII was mainly well received outside the GameFAQs community. I played the game through once without using gambits, its possible and its slow but I enjoyed gambits because they themselves were a form of strategizing.
    Its also the same system used in Kingdom hearts games. .Hack//INFECTION as well but that was more direct-command based.
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  8. #8
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    Quote Originally Posted by Nuru View Post
    Its also the same system used in Kingdom hearts games. .Hack//INFECTION as well but that was more direct-command based.
    ..and really its more or less the same system used in FFXI save for weaponskill; you control one character and everyone else in your party acts on their own.
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  9. #9
    Player
    Nuru's Avatar
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    Atehki Mejastra
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    Quote Originally Posted by Mack View Post
    ..and really its more or less the same system used in FFXI save for weaponskill; you control one character and everyone else in your party acts on their own.
    However, the gambit system actually ensured you would get that Cure before you died. lol
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  10. #10
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    Quote Originally Posted by Nuru View Post
    However, the gambit system actually ensured you would get that Cure before you died. lol
    Most of the time but I've been screwed over by my AI before lol.
    (0)