
Originally Posted by
Alastor
Regardless of what we want this game to be, it's obvious that it's not working the way it is.
I understand the nostalgiac feelings most have for what an inspiring game FFXI was. I, too, believe that FFXI was great. However, FFXI was, in essence, a giant time-sync, and it does not have any place in today's market for MMOs. When the game came out, it was the cream of the crop, but that was ten years ago. FFXI was out when the PS2 was still a new system. For all of its wonders, FFXI has many flaws.
The "party content" (not including end-game content) consisted of mainly mindless grinding, which is hardly any different from the system many complain about in XIV. And for most jobs, that was the only way you could progress. On top of that, the party system in FFXI (until it went under quite a few changes over its long span of existence) required a giant community of active players. Come on, don't tell me you guys didn't sit in Jeuno or Whitegate for hours looking for parties after 2005. I was just in the game a month or two ago, and as you can imagine, it's even worse now.
MMOs have evolved a great deal since the debut of FFXI. I do believe XIV needs more party-involved content, however, I would not like to sit for hours and hours and hours, killing crabs in Valkurm Dunes again. If you found that fun, go play MapleStory, as I hear the weather is nice this time of the year.
It would be great to see some dungeon content with bosses and an active storyline. Take for example, the large, expansive instances World of Warcraft had when it first came out, like Mauradon and the original Sunken Temple, that took hours (sometimes an entire day) to complete. No one wants the sort of: "Here's your free cookie" game that some MMOs have become today, but XIV cannot afford to go back to old conventions.