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  1. #11
    Player
    Sorax's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Sora Ex
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    The only thing I've really noticed is the MP tick after using B3... It takes a second or 2 and isn't as immediate as it was before the patch. It bugs me because I was used to switching from AI3 to AF3 so quickly and having MP; now everyonce in a while I make the switch back to AF3 and never recovered any mana >_>...
    (1)

  2. #12
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Umero View Post
    I don't mind they fix the double flare thing or whatever you name it. But not when they ruined the mp tick while fixing that.
    I want my mana ticks back!!! This change was done when they fixed the time of appliace of AF, which now applies before finishing cast, rather than a while after, leaving us less time in UI3 because UI3 doesnt apply faster, a simple fix would be make UI3 apply before finishing cast as well, and we all win. Double flare is gone and we still get our nice mana ticks back. And they can keep their doubledipping cast (2 fast casts when switching from UI3 to AF) if they want, but ffs...

    GIVE US OUR MANA SYNGERGY BACK!
    (0)

  3. #13
    Player
    Squa's Avatar
    Join Date
    Nov 2013
    Posts
    199
    Character
    Square Pusher
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    I think its fair, the AS3 /AF3 buffs say "next spell will be hasted" or something. Not next 2 spells.
    (1)

  4. #14
    Player
    Devaking55's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Mose Vial
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Squa View Post
    I think its fair, the AS3 /AF3 buffs say "next spell will be hasted" or something. Not next 2 spells.
    Except all that bug did was make BLM a little more mobile. Double dipping if flare wasn't that powerful... Flare isn't that good in the first place. :/ considering you know.... Holy
    (0)

  5. #15
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Devaking55 View Post
    Except all that bug did was make BLM a little more mobile. Double dipping if flare wasn't that powerful... Flare isn't that good in the first place. :/ considering you know.... Holy
    Explain that a bit?
    (0)

  6. #16
    Player
    Join Date
    Oct 2013
    Posts
    40
    How does holy compare to two 2400 crit flares?
    (0)

  7. #17
    Player
    Devaking55's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Mose Vial
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Biohazard901 View Post
    How does holy compare to two 2400 crit flares?
    Because flare doesn't always crit flare doesn't stun flare takes 3.5s o cast and flare takes all your mp. Oh and how often can you double cast flare? Whenever a pot is off cd or if you don't care any, every 180s
    (0)

  8. #18
    Player
    Devaking55's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Mose Vial
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Leiron View Post
    Explain that a bit?
    When you used to get a casting time bonus your second spell is still on a global cool down. Can't cast anything so you just get to be slightly more mobile, which is nice.
    (0)

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