

As someone who played Ragnarok Online as their first MMO(started in 2004), I can definitely see where you're coming from as far as that goes. I actually prefer the way Ragnarok Online, FFXI, and a few more hardcore earlier MMOs did things. Not to say these newer games aren't good, or fun. But those felt much more... satisfying. Today though, we live in an age where a game like that would have a very difficult time surviving. I would expect at LEAST half the player base of any MMO to unsub or leave if a game went to the same level of risk and difficulty that FFXI went to. I never personally played FFXI, but from what I saw and heard of it, it was a LOT harder than this game, MUCH more unforgiving(to the point that you leveled down if you died too much), and overall much more satisfying when someone was done or defeated, etc.
Systems like exp loss on death, grinding mobs for levels, no explanation on where to go(to encourage exploring), BRUTAL leveling systems, stat and skill point allocations which cannot be reverted, and many more, are just systems that won't work anymore. If they were to implement systems like that, it'd have to be on a game where the costs for the company were rather low, the graphics needed to be low, and the overall quality of the game would suffer due to those mechanics being a pain in most peoples' eyes. I can speak for myself, but not others when I say that... I would rather have it like FFXI and Ragnarok. But I blame that on my old schooling gaming experiences. For those who would claim I am looking through rose-tinted glasses, this is false. I still come back to Ragnarok every so often, and never really stopped playing.


Repairing is not an issue. When this game was officially launched, the repairing costs were over the mount of money income. If you died, you will suffer a 2% of durability. You didn't receive money for wiping or clearing dungeons, so if you ran out of money, you were foreced to use other equipment. I don't know if you remember that.Having to repair your gear isn't really a risk, as it naturally deteriorates even if you are not attacking things, and your party is.
Aside for needing roughly 125k to obtain your relic and the occasional repairs on gear. Gil has not been an intricate part of this game. Unless, you find your self leveling an Alt Char and want to gear them in Darksteel/Vanya Gear or wanting a FC House. Even then, because neither are exactly necessary.
The irony of your statement is serious runners in this game already spent tons of money on food if they didn't make it themselves, then again though, MMOs these days tend to die off fairly fast so clearly older MMOs did something so right to last so long.
Last edited by Tupsi; 12-19-2013 at 06:16 AM.

I think they could try putting in a Hardcore Server that penalized people for dying, maybe levelled up the trash mobs so that they weren't so trashy, and required everybody always be running at best equipment for their level in order to not only clear content but advance. I think all the people who really like FFXI (@ Launch) would eb attracted to the hardcore servers. We'd also be waving over all of the Eve online players. Who would probably school us because FFXI has nothing on Eve. lol.


Risk is over rated. EVE Online Vet, 8 years. It means you die more and spend more time replacing what you lose. In time you figure out there was never a risk factor. It was going to happen each and every time. It's a matter of when.


I agree. I wish we had more rare items. Something you have to grind for. Nowadays everyone has a relic, there is no driving force of omg i have to have that item/armor/weapon. There is no super rare best in slots, and I know a lot of people don't want them, but that was half the fun of 11 for me. Hunting simurgh, getting my strider boots, hunting Eastern Shadow, getting my ebow. Farming sky mobs, farming sea mobs. Yeah you put a lot of time in but when you got the reward for that time it was an amazing feeling. For me there is none of that in the game right now. Nothing that I am like omg I really want this so I can stand out above every other person who plays the same job as me.
I agree. I wish we had more rare items. Something you have to grind for. Nowadays everyone has a relic, there is no driving force of omg i have to have that item/armor/weapon. There is no super rare best in slots, and I know a lot of people don't want them, but that was half the fun of 11 for me. Hunting simurgh, getting my strider boots, hunting Eastern Shadow, getting my ebow. Farming sky mobs, farming sea mobs. Yeah you put a lot of time in but when you got the reward for that time it was an amazing feeling. For me there is none of that in the game right now. Nothing that I am like omg I really want this so I can stand out above every other person who plays the same job as me.
I feel like they do need to add some of these elements into the game. While I do not want to see time sinks such as 24hr spawns like Fafhogg or KB. But maybe more like how they introduced Abyssea popsets, where you would collect items from around the world to spawn said Notorious Monster. I think this could be implemented rather seamlessly.
Even adding uber Rare drop from Coil. Or Re introduce Pink items that can drop from Trash Mobs, that you will have to take to a merchant that can ID them to reveal their true Stats.
This would add some spice to the Loot we have as well as more variety. Progression in loot doesn't always have to be higher iLvl, it can also be functionality of said piece.
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