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  1. #7
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    My thoughts:

    Cross Class Skills

    Lancer: You definitely want Blood for Blood from Lancer. It's 10% instead of 20% now but that's still 10%. You also must grab invigorate. It is absolutely, unequivocally necessary for endgame beatdowns. But, you'll learn it on the way to Blood for Blood so that's just fine. Impulse Drive will do nothing but sap your TP. The recent buffs made it even less desirable: Bootshine will always outdamage any non critical impulse drive and True Strike will always outdamage it.

    Marauder: Fracture is a useful thing to supplement your DoT placements. Bloodbath is useful if you're in a situation where you need to heal yourself. Mercy Stroke is very situational, but useful when it's available. Any attack that's off the global cooldown is a-okay in my book.

    Actually Fighting

    During your three attack chain to keep Greased Lightning up, you'll usually have room to use two skills that are outside those three. It's generally recommended that these be used for applying/reapplying Fracture and Touch of Death whenever necessary.

    When using skills that are off the Global Cooldown, use them in between attacks that do use the Global Cooldown. You'll often finish your animations just in time to use your next skill.

    Make sure to keep track of what positioning each skill requires. You're wasting time and damage any time you attack the wrong side of the enemy. Monks are said to have a "dance of death" for a good reason: it's almost never a good idea to stand still!
    (2)
    Last edited by Donjo; 12-19-2013 at 03:44 AM.