Dragon Kick > Twin Snakes > Snap Punch/Demolish

Bootshine > True Strike > Snap Punch/Demolish.

Only replace Snap Punch with Demolish if the target doesn't have the DoT up. If the DoT is up, do not clip it by refreshing it. You have to let it fully tick off to get the most DPS out of the skill.

Use Touch of Death (and Fracture) as necessary to keep them up.

When you spend 1-2 GCDs putting up Touch of Death and/or Fracture it is safer to stick to the default Dragon Kick > Twin Snakes combo to maintain the debuff on target and buff on yourself.

Use Howling Fist and Steel Peak between your GCD skills each time they come up, and if any burst phase exists in content you can consider saving them for that phase.

Use Blood for Blood and Internal Release whenever they are up.

Use Mantra whenever you expect a high damage phase and have key party members (such as tanks) or most of your party in your area of effect.