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  1. #1
    Player
    LogicIsSound's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Logicis Sound
    World
    Siren
    Main Class
    Archer Lv 50

    My only issue as a bard in 2.1

    Bards have taken quite the nerf in 2.1. To be honest I am HAPPY about it, no way I wanted my Bard to be a heavy damage dealer, so everything makes sense to make sure they wouldn't be dealing as much with their cross-class skills.

    The only issue I have with the changes made in 2.1 is the "nerf" or "modification" made to RAIN OF DEATH.

    First off, what good is that change when you are leveling up ? You get Rain of Death at level 45. You don't MISS anything at level 45, nor do I miss anything at level 50 running Coil. So the skill becomes a useless skill for a Bard playing solo.

    If you are in a situation where you are trying to hit monsters (a pack cause rain of death is aoe), and you are missing A LOT on that PACK of monsters, you probably DON'T BELONG IN THE DUNGEON YOU ARE IN.
    1 Boss/Mob that dodges a lot I would understand, but why have an AOE skill remedy 1 issue that 1 unit is causing.

    Wouldn't it be better for the skill to be a -5% damage and -5% Evasion ?
    (5)

  2. #2
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Rain of death isn't to help you. It's to help others that have trouble reaching the accuracy cap.
    (0)

  3. #3
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    Quote Originally Posted by LunarEmerald View Post
    Rain of death isn't to help you. It's to help others that have trouble reaching the accuracy cap.
    Which is like... nobody who should be actually doing said content.
    (11)

  4. #4
    Player
    Sunarine's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Sunarine Phoenixfire
    World
    Coeurl
    Main Class
    Conjurer Lv 54
    Maybe bards should have the damage penalty from songs removed now.
    (11)

  5. #5
    Player
    LogicIsSound's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Logicis Sound
    World
    Siren
    Main Class
    Archer Lv 50
    I believe the damange penalty from songs is good. Actually it should be applied to ALL SONGS, but make the songs better. Rain of death needs to go back to something more helpful, anything basically. Could even be -10% resistance for 20 seconds, increasing your party damage. The -10% evasion is the worst possible debuff that the skill could get.
    (1)

  6. #6
    Player
    Phai's Avatar
    Join Date
    Sep 2013
    Posts
    187
    Character
    Phai Mui
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Until 4 man content is removed, there is no room for a support role, SE can balance 2 melee and 2 mage ranged dps, but get an Archer in the mix they have no Clue what to do.

    SE planned classes while drunk, and made them in the dark...
    (2)

  7. #7
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Phai View Post
    Until 4 man content is removed, there is no room for a support role, SE can balance 2 melee and 2 mage ranged dps, but get an Archer in the mix they have no Clue what to do.

    SE planned classes while drunk, and made them in the dark...
    Even 5 man, a pure support is a waste over a 3rd DPSer. It's only in large groups, aka raids, that pure support vastly outweighs the loss of a DPS overall. Depending on the support abilities of course. Starting to think that outside coil (inside if party geared enough) better to roll as ARC and be more versatile as DPS due to the increased number of cross class skills as compared to BRDs with support buffs that for the majority of content are wasted slots on the action bars.
    (3)

  8. #8
    Player
    Phai's Avatar
    Join Date
    Sep 2013
    Posts
    187
    Character
    Phai Mui
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sapphic View Post
    Even 5 man, a pure support is a waste over a 3rd DPSer. It's only in large groups, aka raids, that pure support vastly outweighs the loss of a DPS overall. Depending on the support abilities of course. Starting to think that outside coil (inside if party geared enough) better to roll as ARC and be more versatile as DPS due to the increased number of cross class skills as compared to BRDs with support buffs that for the majority of content are wasted slots on the action bars.
    Cant argue on that, thats for sure..

    SE should just remove songs and make it a pure dps class, and balance it toward rest of dps.
    If not, they should make Brd's utility so strong, it makes up for the dps loss and make the other PT members realy benefit from it.

    But imo, my statment still stands, planned while drunk, made in the dark.... SE try make an effort plz...


    When talking about coil, Brd is only usefull for progressing grp's. after ppl get geard up, brd becomes obselete.
    (0)
    Last edited by Phai; 12-19-2013 at 11:50 AM.

  9. #9
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Agreeing with OP. No idea what SE is doing. Claims to nerf bard because bard can support and damage is OP (really?).

    Okay, nerf BfB from 20% to 10% is fine, but RoD?

    Honestly, at times in coil, I think our WHM manages her MP well. And thus the 10% damage reduction were more used/useful than Mage's Ballad lol.
    (0)

  10. #10
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    The problem with the evasion down is that we can't always keep it up. If someone is constantly missing they are undergeared for the content. No amount of evasion down is going to help them because the bards will be out of tp quickly trying to keep rain of death on.

    With the damage -10% we could anticipate damage spikes and try to mitigate some of it. As of right now, there are no fights which require us to anticipate dropping an enemies evasion.
    (1)
    Adventure, that's the life for me!

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