Bards have taken quite the nerf in 2.1. To be honest I am HAPPY about it, no way I wanted my Bard to be a heavy damage dealer, so everything makes sense to make sure they wouldn't be dealing as much with their cross-class skills.

The only issue I have with the changes made in 2.1 is the "nerf" or "modification" made to RAIN OF DEATH.

First off, what good is that change when you are leveling up ? You get Rain of Death at level 45. You don't MISS anything at level 45, nor do I miss anything at level 50 running Coil. So the skill becomes a useless skill for a Bard playing solo.

If you are in a situation where you are trying to hit monsters (a pack cause rain of death is aoe), and you are missing A LOT on that PACK of monsters, you probably DON'T BELONG IN THE DUNGEON YOU ARE IN.
1 Boss/Mob that dodges a lot I would understand, but why have an AOE skill remedy 1 issue that 1 unit is causing.

Wouldn't it be better for the skill to be a -5% damage and -5% Evasion ?