One of the most basic features of a PvP system is matchmaking that takes into account players' experience, skill, and equipment.

Will there be revisions to the matchmaking system that takes into account either a player's PvP rank, win rate, or average item level / total morale?

As it stands, players who have not reached rank 30 will be at a significant disadvantage due to their lack of a full set of abilities.

Later on, as some players continue to accumulate Wolf Marks, they will be outfitted in equipment level 90 that outclasses anything else available.

As this rank, skill, and equipment gap widens, it will be increasingly more difficult for new, struggling, or under-geared players to win against randomly matched opponents (or teams) that are more experienced, highly ranked, or fully-equipped, since they receive less EXP and Wolf Marks for losses compared to victories.

In addition, players who consistently lose will learn little by being repeatedly crushed by better players. This will ultimately turn people off from PvP and generate community outcry.

As I understand, the current system only takes into account the number of people in your party and their role before queuing. There must be a change that allows the sorting of players in the duty finder according to rank, win rate, or average item level.