


I think a lot of BLMs don't understand what "syncing with the server timer" means.
I get the impression a lot of people think being on the server time means things happen every three seconds.
Well it does mean that, but it means much more than that.
Every dot in this game, every UI mana and healing regen buff...they all tick at exactly the same time.
In ET(Eorzea Time) 1 minute = 3 seconds. All those things tick according to ET.
This means the SMN who is fate farming in Costa has his dots ticking the exact same time as the one doing Coil.
It's weird, but that's how it is.
BLMs don't deal with dots much, so a good few can ignore this completely.
BLMs were always synced with the server and this does not mean that it takes a full 3 seconds after you change to UI3 to get a tick.
It means every Eorzea minute you get a tick, that's very different.
This can be seen when you would transpose for example, sometimes the mana tick would take split a second, or another times would take up to those 3 full seconds.I think a lot of BLMs don't understand what "syncing with the server timer" means.
I get the impression a lot of people think being on the server time means things happen every three seconds.
Well it does mean that, but it means much more than that.
Every dot in this game, every UI mana and healing regen buff...they all tick at exactly the same time.
In ET(Eorzea Time) 1 minute = 3 seconds. All those things tick according to ET.
This means the SMN who is fate farming in Costa has his dots ticking the exact same time as the one doing Coil.
It's weird, but that's how it is.
BLMs don't deal with dots much, so a good few can ignore this completely.
BLMs were always synced with the server and this does not mean that it takes a full 3 seconds after you change to UI3 to get a tick.
It means every Eorzea minute you get a tick, that's very different.
Either way this system is bad, I can see thunder duration getting derpy, sometimes suppose it says duration left 3.. switches back to two, and almost one secnod later, or well about 3/4 to say a figurative number, it goes back up to 3. (this is the effect of your client desyncig, and syncing back with the server afterwards)
As you said, maybe we always were, difference is that before, we had enough spare time to make sure those ticks ALWAYS happened, now it's more of a roulette, unless you're either super obsessed and able to sync an inner clock with that, or well, you're just that good that yo can do it and time your spells perfectly according to that. usually all this timing and syncing is something that gets build up internally (inside of each player, just biological stuff).
I still don't like it, and wanna complain about it. Cause it was much better the way it was before, and no, not because of the numbers, but because of that 'feel' you get when playing it. I love being able to just cast without split second wait time (unless ofc, dodging mechanics). Feels fluid enough.

It's not what i meant
I know full well that tiks are synched with server. I didn't get why ppl are talking about patch 2.1 change the "synch" of ticks when the real effect is shorter UI
Now i know it come out from an error during live letter
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

