Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17
  1. #1
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60

    Please fix mana ticks to their previous state (BLM)

    Well guys, we should make a thread to call the attention to this fix...

    Please roll back the changes to mana ticks under UI (Umbral Ice) buff.

    The change was unnecessary, sure, it will fix flare double casting (which wasn't THAT great anyway). But it is NOT the way to go.

    Flare glitch should have been fixed a different way (for example, make it consume mana the moment it becomes a succesful cast, this would also fix the latency issue where transpose would take you to UI, and then flare hit after returning you to AF with no mana and no transpose, or where Convert would give you the mana back before Flare consumed it, leaving you again with no mana and no cd).

    New mana ticks break the synergy black mages used to have, now we are just silly normal casters, and we have to waste time, in a boring way, waiting for the mana tick, and if we want to be efficient just ridiculously keep track of the clock timer and sycn with it so we can know when our ticks will hit.This ruins part of the black mage experience, where one would learn to time yourself with your spells, knowing exacly when you would get your mana since the time you casted that blizzard spell.

    So please all those Black Mage fellows out there, let's unite together for our common interestes.


    P.S.: It would be nice to know wether taking advantage from UI3 and AF3 to cast TWO spells of the opposite aligment in half the tiem was intended or not, and if they plan to bring this back, as it gave us a nice niche, having us cast two fire spells or blizzard spells in a row when switching "stances (UI3/AF3) in order to maximize our damage.

    And wether this was fixed on purpose or got broken with the fix to how AF3 and UI3 react. Was this in fact caused by Flare exploit (where a player would cast a second flare under the 2x cast speed buff for a an actual hit with the damage buff from AF3 given by the first flare, by timing the UI3 tick so it hits after flare consumes mana)? If this is the case, then again the fix should have been implemented in a dfiferent way. This way breaks our synergy as class overall.
    (3)

  2. #2
    Player
    radstar88's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Radstar Hicks
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I thought the ticks had changed. It just wasnt going as smoothly as normal. Now i know im not the only one who noticed.
    (0)

  3. #3
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Gonna quote myself from The Black Mage Rotations.

    Quote Originally Posted by Allyrion View Post
    Unfortunately, it's not just double casting Flare that's the problem.
    They don't want us to get the reduced cast time on two spells.

    Can we stop talking about "syncing"? Nothing changed with the ticks. It is like you said, UI/AF changes 85% into the cast of Fire III/Blizzard III. It has nothing to do with the way the mana ticks.
    Also going to source Yoshi:
    Yoshida: For black mage, there's a bug related to casting speed which has put its DPS ahead of other jobs. In patch 2.1, we'll be fixing this, which should put the overall DPS of a black mage on par with that of other DPS jobs.
    http://www.bluegartr.com/threads/119...w-with-Yoshida

    There's no other casting speed "bug" he could be talking about. And talking about casting speed has nothing to do with double flare.
    This change was meant to hit two birds with one stone. No double reduced casting speed on *any* two spells and no double flare (since you change to between AF and UI before the cast even finishes).
    (0)
    Last edited by Allyrion; 12-19-2013 at 12:05 AM.

  4. #4
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    You know it was a bug fix, right? It was never intended to work that way, and was FIXED. They aren't going to un-fix a bug just to make it easier for you to recover mana.
    (1)

  5. #5
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    A bug is a bug, we just have to learn our way around it I'm afraid.
    (0)

  6. #6
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Hmmm... What was a bug fix? Fixing the flare ticks, where the bug is the flare consuming the mana and giving you the AF3 buff too late? Or where the bug that caused us to cast two spells with the UI3 buff but second one hitting under AF3, was caused by AF3 being applied late...

    I fail to see how synchronizing the mana ticks is related to that, other than well, it would help fix them, and also break our player's sync with our character, instead of their internal clock.

    This is a lame fix, they should have made it towards AF3 and UI3 buffs are more responsive (this would also make firestarter be more responsive as well, since it would be fixed by making spells hit faster, or apply buffs and effects when casted succesfully).

    So please enlighten me. Because to me them fixing those 2 issues is fine, I don't care, though double dipping fast cast was fine and fun. But really, this just breaks our sync with our character.
    (0)

  7. #7
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by NeruMew View Post
    I fail to see how synchronizing the mana ticks is related to that, other than well, it would help fix them, and also break our player's sync with our character, instead of their internal clock.
    Goodluck with this thread guys, I'm out.
    (0)

  8. #8
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Allyrion View Post
    Goodluck with this thread guys, I'm out.
    responding to what you said earlier, if UI changed faster, on the contrary, mana ticks should happen earlier, not later. So how do you fundament what you're saying that all the switches are happening earlier?

    or if anything, we should still have enough time to get our mana tick through, cause UI timer would start counting earlier, and at the same time AF would stop it earlier as well, if both spells have the same cast time. Then the phase difference should not affect the time gap to get our mana tick.
    (0)
    Last edited by NeruMew; 12-19-2013 at 12:27 AM.

  9. #9
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by NeruMew View Post
    responding to what you said earlier, if UI changed faster, on the contrary, mana ticks should happen earlier, not later. So how do you fundament what you're saying that all the switches are happening earlier?
    I am not 100% that Blizzard III changes to UI faster, but I am 100% sure that Fire III changes to AF3 before the cast even finishes.
    Easily testable and I even spotted with yoshi's titan video. I paused the youtube and got him midcast with FIRE III and no buff even though his UI3 buff had 8 seconds remaining when he started the cast.
    This is the case on live, and you can confirm it yourself. You will lose UI3 during the cast of Fire III and get AF3 afterwards.

    This means you can't get the double reduced cast time and you can't get mana back after casting flare, hence no more double flare.
    The consequence of this is that our UI3 phase is now shorter. Before our UI3 phase lasted even after the Fire III cast allowing us to be fully topped off.
    Now it ends before the Fire III even finishes, which is a significant reduction.

    Before, when you were unlucky with ticks, you'd still at least get a tick after Fire III.
    Now that's not possible, so if you're unlucky with ticks you will not be at full mana.
    However, it's clear they never really meant for us to get anything from UI3 after casting Fire III.

    The mana ticks were not synced and that is false information lead by someone who casually watched the live letter and said that.
    Then it got spread even though those of us who watched the youtube video and analysed it carefully conclusively disproved it.
    Now the patch is live and anyone can test it, but people are still talking about syncing when the ticks are, in fact, as fast as they always were.
    Our UI phase is just shorter because the transition is quicker.

    I am 100% sure your own test could not have conclusively proven that UI3 ticks are longer.
    I am also sure you did not really look at your UI/AF buff when casting fire 3 to transition to AF3.

    EDIT:
    The fact that you can get ticks almost instantly after switching to UI3 disproves any notion that the mana ticks have changed (where people mostly say it takes 3 seconds for every tick).
    Also, the ticks have always been on server time.
    Go back to any of the Black Mage threads and this has been said repeatedly. It always ticks every Eorzea minute.
    People have been trying to figure out if they could use that to their advantage since launch.

    It ticks likes that before 2.1 and it ticks like that after.
    This is how it's conclusively proven that mana ticks were unchanged because we already have a timer for them.
    Coupled with a change to the AF transition that we haven't fully calculated yet, there's no reason to believe it has anything to do with mana ticks.
    (0)
    Last edited by Allyrion; 12-19-2013 at 01:03 AM.

  10. #10
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    It doesn't change the fact that this is in fact a half assed fix, that ends up breaking other things along the way. And you should see it yourself that the way you describe things just ask for problems.

    I haven't done extensive testing, I can just tell you from playing that ticks seem completely unreliable. doing this change to AF3 and not UI3 would just be stupid. (well meaning, diong this for AF stacks and not UI stacks).

    What if I cancel the cast? well, in that case I guess we are all relying on the broken fact that I can move out with 60/70% my cast complete and still get the cast off, and watch my cast bar complete even as I am running.

    So, adding more broken mechanics into already broken ones. Sounds about the right way to do things, doesn't it?

    Added: My question is, now that we are at it, why don't get get our firestarter buff when we actually cast our spell, or wait! about 80%ish of our cast done, that way, we would be able to que it up when we should... or well, keep it broken an add a stacking capability to two, fixing this issue where we keep losing firestarter buffs because they get renewed on the next cast.

    On a side note, I am not complaining about our DPS, while others got buffed and we may have gotten a slight nerf, we are still fine. But seriously, broken much?
    (0)
    Last edited by NeruMew; 12-19-2013 at 12:51 AM.

Page 1 of 2 1 2 LastLast