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  1. #11
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Wonderful...dark matter was the only use I had for seals, now I guess I'll keep them capped...really wish they'd introduce new items with seals, cause once you're 50 and max rank..but this is another topic.
    Problem with Dark Matter is you can only repair your own equip, wish you could offer it as service and maybe also do it in dungeon.
    (0)

  2. #12
    Player
    Neralyte's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Benedicte Courcel
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mordermi View Post
    On a possibly related note: The cost of dark matter from Grand Companies was significantly reduced.
    This is nice and all... But without being able to get another player to repair my gear I'm stuck with the reality that in order to actually accomplish this I need to level two crafting professions to 40 just to repair the gear for my current class. I've never been interested in repairing my own gear, nor the prospect of leveling crafting professions.

    On another note: I'm not even sure dying more often causes greater reduction in durability, it forces you to try encounters again which contributes to more degradation, but even running a 50 DG with a party that never dies I'm still seeing a marked difference in durability % once I'm out.
    (1)

  3. #13
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Neralyte View Post
    This is nice and all... But without being able to get another player to repair my gear I'm stuck with the reality that in order to actually accomplish this I need to level two crafting professions to 40 just to repair the gear for my current class. I've never been interested in repairing my own gear, nor the prospect of leveling crafting professions.

    On another note: I'm not even sure dying more often causes greater reduction in durability, it forces you to try encounters again which contributes to more degradation, but even running a 50 DG with a party that never dies I'm still seeing a marked difference in durability % once I'm out.
    Deaths dont make you lose durability. You can wipe all day on and your gear won't change, unless your killing something like adds.
    (0)

  4. #14
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    975
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Could be because new dungeons are a higher level. I noticed I was binding my level 70 gear gear in them, something that I wouldn't get in AK. They also have a large amount of trash.
    (0)

  5. #15
    Player
    Neralyte's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Benedicte Courcel
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    So we have several points that could be contributing:

    - Increased XP tied to durability loss (can anyone confirm this is actually the case?)
    - Increased trash and boss encounters that have adds (PS is stacked in adds)
    - Higher level content for new DGs
    - the obvious fact that we are learning new content and therefore dying more often

    I can definitely see the increased durability loss from these factors and I certainly feel that durability on gear should be dropping faster than pre 2.1. But, it seems that whatever factors have changed it (and there could still have been an actual tweak that wasn't listed in patch notes) have stacked it to far in the opposite direction. Where before I felt that gear should degrade slightly quicker, I now feel that all these factors are causing degradation at an alarming rate. If I could have other players repair my gear (especially during DG runs) I wouldn't have such an issue.
    (1)

  6. #16
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    More degradation = ninja gil sink.

    Its really just a countermeasure to keep people from buying up the houses too quickly...
    (1)
    Last edited by Zantetsuken; 12-19-2013 at 07:37 AM.

  7. #17
    Player
    Mordermi's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Mordermi Auditore
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Neralyte View Post
    This is nice and all... But without being able to get another player to repair my gear I'm stuck with the reality that in order to actually accomplish this I need to level two crafting professions to 40 just to repair the gear for my current class. I've never been interested in repairing my own gear, nor the prospect of leveling crafting professions.

    On another note: I'm not even sure dying more often causes greater reduction in durability, it forces you to try encounters again which contributes to more degradation, but even running a 50 DG with a party that never dies I'm still seeing a marked difference in durability % once I'm out.
    I understand that. I wasn't pointing out the lowering of the cost of dark matter as a way to say "Don't worry about it, repairs can be cheaper now with dark matter." or anything like that. I was just pointing it out more as a "Well they lowered dark matter prices, so maybe they did increase durability loss."
    (0)

  8. #18
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Neralyte View Post
    So I've noticed since 2.1 that I now suffer much quicker equipment degradation. before 2.1 I could run 6-7 DGs before repairing (Tank) and now I get through 2-3 before the repair hits.

    I never saw this in the patch notes (if it was there I apologize for wasting time). but It seems to me that for everything SE does to make it seem like they're giving us bonuses like commendation gil and roulette, they counter-act it with something like this. it's not like it's a major thing, and I don't even care about making gil running DGs.... it's the fact that I'm now perpetually bound to a repair vendor while running DGs that is getting to me.
    The thing is that equipment degradation is mostly based upon the amount of experience points you aquire. You are essentially complaining about getting more EXP. LOL!
    (0)

  9. #19
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Seraphita View Post
    The thing is that equipment degradation is mostly based upon the amount of experience points you aquire. You are essentially complaining about getting more EXP. LOL!
    Weeeeell considering how useful xp is at cap, I sure complain aboutgetting more xp in l50 dungeons at least :P But yeah now I've seen suddenly my DL pieces are at 8% SB while they wouldn't bulge from 1% before patch so...more xp.
    (1)

  10. #20
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Neralyte View Post
    So we have several points that could be contributing:

    - Increased XP tied to durability loss (can anyone confirm this is actually the case?)
    - Increased trash and boss encounters that have adds (PS is stacked in adds)
    - Higher level content for new DGs
    - the obvious fact that we are learning new content and therefore dying more often

    I can definitely see the increased durability loss from these factors and I certainly feel that durability on gear should be dropping faster than pre 2.1. But, it seems that whatever factors have changed it (and there could still have been an actual tweak that wasn't listed in patch notes) have stacked it to far in the opposite direction. Where before I felt that gear should degrade slightly quicker, I now feel that all these factors are causing degradation at an alarming rate. If I could have other players repair my gear (especially during DG runs) I wouldn't have such an issue.
    Possibly slipped their eyes, gear degradation occur when you gain experience or when you die (experience gained spiritbinds your gear and also reduces it durability, read as degradtion). I Somehow got the idea off what Yoshi said that now you can get experience out of cap-level dungeons, and he somehow said it was related to rested experience as well, as if experience at cap added to rested generation (this is merely a speculation based off what I understood from his words). So now that you get more experience your gear breaks faster (I have not played much after this and ahve not paida ny attention to the actual armor degradation).

    Spiritbinding happens when you get "experience" from kills on things between a level gap depending on your gear's ilvl, higher the ilvl the higher the enemy's lvl need to be to give SB, with a hard base, so if you are spirtbiding your gear more often and in places you weren't before, this means you are also getting more experience out of it.

    So idk, if the rates are as you are saying, then this might be a small bug, cause it seems rather fast compared to what they changed it to on the previous patch. Also another noteworthy thing is that the more you outgear a enemy (again ilvl vs. enemy lvl) the less degradation your gear suffers, and less chance to SB, or SB slower.

    ilvl 90 gear suffers noticeably less damage than ilvl70. (or they have just higher durability, in terms of points, so percentage moves slower)
    (0)

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