All I can say is, take the time before the run starts, to remind the ranged DPS, they have to give you time to run in and make your pull.
Most low-level dungeon problems like this are caused by enthusiastic, probably well-meaning ranged DPS who start shooting from their extreme range, before you get in Shield Lob/Tomahawk range, and then you get to watch the mobs run right past you as they charge the tasty treat that shot first. Then you have to do a flurry of work to get them back.
If you can't get them to listen (I had one a couple of nights ago, a Thaumaturge who kept running off WAAAAY ahead of the party) then you pretty much have to chalk it up to a busted run and let them die. Over. And over. And over...![]()


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