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  1. #1
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50

    FIX Melee DEADZONE

    You were warned ahead of time that ranged will dominate PvP due to melee's susceptibility to deadzoning. It is absolutely horrendous. Playing catch-up 80% of the time isn't 'fun' in the slightest. Give melee (BOTH MNK AND DRG) a 50% snare or increase the range on ALL melee attacks by 1.5 - 2 yards.

    As it stands, melee is bottom tier in comparison to all ranged classes. Simply for this reason at how ridiculously easy it is to kite them.
    (7)

  2. #2
    Player rtpsoulx's Avatar
    Join Date
    Mar 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Tikara Mikani
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I only did PVP in the beta since i'm still at work, but uhh can't DRG just you know, jump on them? for MNK i just used fists of wind and ran a lil bit infront of my target to hit them if shoulder tackle wasn't up, it's a learning curve working with positional updates. Granted BLMs are hard/annoying to kill to begin with XD
    (0)

  3. #3
    Player
    Alemana's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Eryn Redwing
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by rtpsoulx View Post
    I only did PVP in the beta since i'm still at work, but uhh can't DRG just you know, jump on them? for MNK i just used fists of wind and ran a lil bit infront of my target to hit them if shoulder tackle wasn't up, it's a learning curve working with positional updates. Granted BLMs are hard/annoying to kill to begin with XD
    It's not so much a positional issue as it is a server character placement issue. You can be standing literally inside someone running with them and still be told you're out of range.

    It's an issue in all pvp, which is why ranged classes will always dominate the scene.
    (1)

  4. #4
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alemana View Post
    It's not so much a positional issue as it is a server character placement issue. You can be standing literally inside someone running with them and still be told you're out of range.

    It's an issue in all pvp, which is why ranged classes will always dominate the scene.
    This +1
    /LChar
    (0)

  5. #5
    Player
    RoosterAgathos's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    205
    Character
    Whiskey Six
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    isnt there a skill that reduces ranged dps range ?
    (0)

  6. #6
    Player
    Someonewithclap's Avatar
    Join Date
    Sep 2013
    Posts
    82
    Character
    Eara Weaver
    World
    Malboro
    Main Class
    Arcanist Lv 50
    There are just as many posts about melee being fine as there are saying they are not. While I have yet to play with my DRG buddy, the issue might be behind the keyboard.
    (2)

  7. #7
    Player
    OdinTheTainted's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    Odin Zantetsukens
    World
    Masamune
    Main Class
    Gladiator Lv 50
    NO, you are incorrect, before you say something try to melee in pvp, it is near impossible, ESPECIALLY with monks.

    Quote Originally Posted by Someonewithclap View Post
    What you are experiencing is lag as a melee. It may look on your screen as if you are in range, but because of lag between the time you press your attack and when it "should" go off, the emeny has already moved just out of range. Its would be pretty common if you were trying to chase someone without any speed debuffs or if you had any on yourself.
    (0)

  8. #8
    Player
    LovelessG's Avatar
    Join Date
    Sep 2013
    Location
    Austin,Tx
    Posts
    70
    Character
    Ryu Tatsu
    World
    Diabolos
    Main Class
    Lancer Lv 50
    I never had a problem with dead zones as a Dragoon. Maybe something is wrong with you to be honest. As a melee you are supposed to play the chase game with casters. Thats how it worked.
    (1)

  9. #9
    Player Arriverderci's Avatar
    Join Date
    Aug 2013
    Posts
    1,323
    Character
    Noel Kreiss
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by LovelessG View Post
    I never had a problem with dead zones as a Dragoon. Maybe something is wrong with you to be honest. As a melee you are supposed to play the chase game with casters. Thats how it worked.
    Ain't log in or anything but I do believe DRG's can jump at people anyways...Also, you can throw things.
    I would imagine Monk's having a terrible time.


    Did MNK's zoom out though?
    [Sorry, I had to say it once. ]
    (0)

  10. #10
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Arriverderci View Post
    Ain't log in or anything but I do believe DRG's can jump at people anyways...Also, you can throw things.
    I would imagine Monk's having a terrible time.


    Did MNK's zoom out though?
    [Sorry, I had to say it once. ]
    Monks have it worse. This has nothing to do with skill. I just posted a video here showcasing my games. It has to do with unintentional deadzone effects due to latency and range checks.
    (1)

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