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  1. #1
    Player
    DarpaChief's Avatar
    Join Date
    Oct 2011
    Posts
    31
    Character
    Musketeer Aramis
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Wouldn't say that WAR are missing a big defensive CD. Vengeance's 30% is pretty big - Could be timed with IB for really big hits if for some reason that 30% isn't enough (unlikely).

    Problem with making IB a debuff is that you could apply it to 1 enemy at a time. Any time where you have more than 1 monster attacking you, this is far worse. Plus you already need to keep SE/SP debuffs on enemy.

    WAR still has more of an active feel to it while PLD is still easier to play well. Overall i'd say they are balanced. I feel that my WAR is a much better off-tank that my pld, who provides little utility when not taking damage, (probably only RoH).

    I agree that holmgang =/= hallowed ground for the most part, but considering it's use was just to provide a way for WARs to avoid death, I think it's working fine. My main issue with Holmgang is that it binds you and you can't avoid certain moves but still take full damage from them. Unless I actually would have died, Holmgang is a hindrance. It's more risk, less reward than HG.

    I think if WARs had all the mitigation tools that PLD have, then WAR would have to lose some of its signature moves to compensate.
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    Last edited by DarpaChief; 12-18-2013 at 08:09 PM.

  2. #2
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by DarpaChief View Post
    my pld, who provides little utility when not taking damage, (probably only RoH).
    I know this is a little off topic, but I couldn't find that less true. I DO have WAR and PLD, and I have taken them both to Coil. If you are comparing an idle WAR to an idle PLD during a boss fight, WAR is going to contribute by adding a decent chunk of DPS, whereas PLD's main input will be in defense (Stone Skin, Cover, Stun, Silence, etc). They are different advantages, but if you are just doing RoH on the boss while not actively tanking anything you are missing a lot of opportunity to help your healers out.
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