it's resisted, but you still get the skill effect of immortality, so it's not useless
it's resisted, but you still get the skill effect of immortality, so it's not useless
I would gladly change any of my cooldowns for warriors inner beast. Even without the heal.

A great example is mountain buster from Titan, a pally pops hallowed a few seconds after the heart phase while at full health, this means zero dmg for 10 seconds and 0 heals required, the healers can make sure everyone else in the group is fine whilst not having to worry about me for a full ten seconds. Now compare that with Holmgang. WAR pops it, his hp drops to 1 really quickly (if healers concentrate on the rest of the group) then the pressure to have him healed back up to a pretty high amount is still there for the healers. Its maybe 40% of a hallowed at best. Now if they would of left Inner Beast the way it was instead of the terrible nerf this wouldnt be such a problem. The one and only reason i still wont go back to my beloved WAR is simply the IB nerf. Now all WAR is, is a poor mans Pally. Such a shame.


I like that Steel Cyclone got some enmity buff. I used it all the time for 3+ mobs when under bloodbath, now it actually does something, even if the threat isn't needed.
Thrill of Battle duration increase is good too, gives healers a little more time to lustrate/stone skin.

My only complaint is how clunky it feels to combo Storm's Path, then combo Storm's Eye. Threat is even less of an issue now to really maintain the BB combo but it feels rather silly to Maim and Maim 2 global CDs later. Seems like Path should have been changed to do less damage but trigger Storm's Eye for a combo instead.

I mentioned garuda to illustrate what's the meaning of Off tanking to me. Because I see no example of off tanking in end game raids, that was ... you know... my point... but you can't understand what I say it seems.
Again, I really wish WAR/PLD becomes the standard for end game, but I don't mistake my wishes for established facts.
Wait and see.
I missed this in my first post but that's a very good point.My only complaint is how clunky it feels to combo Storm's Path, then combo Storm's Eye. Threat is even less of an issue now to really maintain the BB combo but it feels rather silly to Maim and Maim 2 global CDs later. Seems like Path should have been changed to do less damage but trigger Storm's Eye for a combo instead.
This simply isn't true for predictable fights like Titan. IB/SP for every Mountain Buster is 30% DR without popping any cooldowns. I have 8500hp in a party and MB hits me for ~3300.I'm guessing you've never been to coil? Every fight is a two tank fight and WAR/PLD is simply superior to PLD/PLD now. Its certainly doable with PLD/PLD but why take more damage, gen less threat, and give up some limit gain? Warrior brings storms eye, storms path, and allows for full LB gain.
Turn 1: I would agree that the only thing strictly gained in this fight with WAR/PLD is limit gain. Neither tank is "off tanking" in the traditional sense.
Turn 2: A warrior on ADS will make this fight SO much easier. 100% up time on both storms eye and storms path are very nice.
Turn 4: Either could MT (dreadnaught tank) this fight equally imho. That being said WAR is the clearly superior OT given their damage application via overpower and steel cyclone.
Turn 5: Admittedly I have yet to kill Twintania but I can't imagine that storms path won't be of massive benefit considering the Rain of Death and Virus nerfs.
How could you justify taking PLD/PLD when given the choice? Assuming you aren't relying on hallowed for every fight. Which is a failing of the group and has nothing to do with warrior.
Last edited by Zoomie; 12-19-2013 at 04:26 AM.

People keep telling me I'm wrong on stuff I didn't sayI'm guessing you've never been to coil? Every fight is a two tank fight and WAR/PLD is simply superior to PLD/PLD now. Its certainly doable with PLD/PLD but why take more damage, gen less threat, and give up some limit gain? Warrior brings storms eye, storms path, and allows for full LB gain.
So just take a deep breath, and read carefully : I said end-game raids had no room for off tanking, prior to testing 2.1 raid, because :
Titan is a 1 tank fight
Coil are 2 tanks fight
Off tanking is tanking something weaker than the real target, and require less resistance. For example, for Garuda HM you need an off-tank for the red linked one. For Caduceus you need two tanks.
For the rest, I really hope you're right, I didn't run coil or 2.1 raids since patch, since my FC still do it with 2 plds, so I can't tell if 2.1 was enough for this. I was just giving my impressionI hope you're right thou
I'll be brief...People keep telling me I'm wrong on stuff I didn't say
Titan is a 1 tank fight
Coil are 2 tanks fight
Off tanking is tanking something weaker than the real target, and require less resistance. For example, for Garuda HM you need an off-tank for the red linked one. For Caduceus you need two tanks.
Titan, warrior is superior. 30% DR on every MB on top of our HP is brokenly strong. PLD's don't have a CD for every single MB. WAR's have rampart for every single one without touching cooldowns.
Coil, its less than optimal to take PLD/PLD. Not sure why this is even a point of discussion.
Lastly, even mentioning HM garuda in this thread is pointless. Want to kill garuda? Hit level 50 and go duty finder it, just about any gear level can get carried through it even as a tank.

Just popping in to say I'm loving my Warrior. Had lots of fun in Coil last night. One of the healers even mentioned how much easier they were to heal then before. Was a little awkward getting used to my new button placement and ability timing, but it worked out rather well. Our PLD made comment on how ridiculous my AoE threat gen was, and I had to agree.
Overall I like the feel of it, the hardest part is going to be optimizing Inner Beast. While I know fights pretty well, having the on GCD ability for 20% DR does make a difference. You really gotta have some forethought in its use. 6 seconds only seems short for constant damage bosses (T1 Cad) where its hard to time directly for Hood Swipe. Loving Warrior overall though, nj in bringing relevance back SE.
My only beef is what I started a topic on before. I see next to no use for Steel Cyclone. Even more so with Defiance/Overpower enmity buff. I will simply continue to Overpower and IB for 20% DR, as I see no situation that SC will be superior for end game tanking. If I need circular AoE I'll go Flash, and then Overpower 2-3 times and IB > Overpower some more. I really wish they'd add some weight to SC, so its worth the use.
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