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  1. #11
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I like that Steel Cyclone got some enmity buff. I used it all the time for 3+ mobs when under bloodbath, now it actually does something, even if the threat isn't needed.

    Thrill of Battle duration increase is good too, gives healers a little more time to lustrate/stone skin.
    (0)

  2. #12
    Player
    Heroicbandit's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Cyera Vanguardia
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    My only complaint is how clunky it feels to combo Storm's Path, then combo Storm's Eye. Threat is even less of an issue now to really maintain the BB combo but it feels rather silly to Maim and Maim 2 global CDs later. Seems like Path should have been changed to do less damage but trigger Storm's Eye for a combo instead.
    (0)

  3. #13
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Sargon View Post
    But I'm pretty sure we're NOT on par with PLD when it comes to damage mitigation, we're missing at least a BIG defensive CD instead of weaklings like Inner beast & Thrill of battle.
    This simply isn't true for predictable fights like Titan. IB/SP for every Mountain Buster is 30% DR without popping any cooldowns. I have 8500hp in a party and MB hits me for ~3300.
    Quote Originally Posted by Sargon View Post
    There is still no room in raid for offtanks. Regarding raids (Titan HM+, coil) we're at best a second choice.
    I'm guessing you've never been to coil? Every fight is a two tank fight and WAR/PLD is simply superior to PLD/PLD now. Its certainly doable with PLD/PLD but why take more damage, gen less threat, and give up some limit gain? Warrior brings storms eye, storms path, and allows for full LB gain.

    Turn 1: I would agree that the only thing strictly gained in this fight with WAR/PLD is limit gain. Neither tank is "off tanking" in the traditional sense.

    Turn 2: A warrior on ADS will make this fight SO much easier. 100% up time on both storms eye and storms path are very nice.

    Turn 4: Either could MT (dreadnaught tank) this fight equally imho. That being said WAR is the clearly superior OT given their damage application via overpower and steel cyclone.

    Turn 5: Admittedly I have yet to kill Twintania but I can't imagine that storms path won't be of massive benefit considering the Rain of Death and Virus nerfs.

    How could you justify taking PLD/PLD when given the choice? Assuming you aren't relying on hallowed for every fight. Which is a failing of the group and has nothing to do with warrior.
    (2)
    Last edited by Zoomie; 12-19-2013 at 04:26 AM.

  4. #14
    Player
    Necaust's Avatar
    Join Date
    Oct 2013
    Posts
    48
    Character
    Necaust Xi
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sargon View Post
    I respectfully disagree for Holmgang = Hallowed ground, and this is why I say we're still lacking a big defensive CD.
    At best, is some very specific cases, Holmgang can be 60% of Hallowed ground. Plus it cannot be used on stuff targeting you, and most of the times not when it matters (incoming mountain buster, caduceus with too many stacks, ...).
    Is there a distance limitation for the use of Hallowed Ground as well because Holmgang needs both a target and that target to be in range. This basically means that it won't be useful for avoiding largely threatening ranged nukes that would have killed you.
    (0)

  5. #15
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Necaust View Post
    Is there a distance limitation for the use of Hallowed Ground as well because Holmgang needs both a target and that target to be in range. This basically means that it won't be useful for avoiding largely threatening ranged nukes that would have killed you.
    Gotta agree with this. Hallowed is better than Holmgang in every measurable dimension short of its cooldown in terms of tanking. That being said Hallowed is a safety net that "shouldn't" be needed. WAR lacking hallowed or something equal is fine.
    (1)

  6. #16
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Just popping in to say I'm loving my Warrior. Had lots of fun in Coil last night. One of the healers even mentioned how much easier they were to heal then before. Was a little awkward getting used to my new button placement and ability timing, but it worked out rather well. Our PLD made comment on how ridiculous my AoE threat gen was, and I had to agree.

    Overall I like the feel of it, the hardest part is going to be optimizing Inner Beast. While I know fights pretty well, having the on GCD ability for 20% DR does make a difference. You really gotta have some forethought in its use. 6 seconds only seems short for constant damage bosses (T1 Cad) where its hard to time directly for Hood Swipe. Loving Warrior overall though, nj in bringing relevance back SE.

    My only beef is what I started a topic on before. I see next to no use for Steel Cyclone. Even more so with Defiance/Overpower enmity buff. I will simply continue to Overpower and IB for 20% DR, as I see no situation that SC will be superior for end game tanking. If I need circular AoE I'll go Flash, and then Overpower 2-3 times and IB > Overpower some more. I really wish they'd add some weight to SC, so its worth the use.
    (2)

  7. #17
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Im somewhat disliking the IB changes. It's preemptive rather than reactive which is what I loved about wars play style. The ability to take a hit then recover from it. With the current changes I agree 300% absorb would be op but 200% at best w/o the debuff would have been fine. I'm already taking 90% (or 80% if it stacks with RoH) less damage from storms combo and at 200% absorb it would most likely me similar to a cure from a whm. As it stands IB is banal to me and very meh, since I use it on fixed intervals rather than for topping off hp. That being said anyone else pissed off Berserk is now 90 sec cd? I lost my glorious Berserk + Internal Release combo D;

    Edit: Had a derp moment. Berserk was always 90 seconds *facepalm*
    (0)
    Last edited by Marxam; 12-20-2013 at 01:02 PM.

  8. #18
    Player
    Sargon's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Genhan Qato
    World
    Moogle
    Main Class
    Samurai Lv 65
    Quote Originally Posted by Zoomie View Post
    I'm guessing you've never been to coil? Every fight is a two tank fight and WAR/PLD is simply superior to PLD/PLD now. Its certainly doable with PLD/PLD but why take more damage, gen less threat, and give up some limit gain? Warrior brings storms eye, storms path, and allows for full LB gain.
    People keep telling me I'm wrong on stuff I didn't say
    So just take a deep breath, and read carefully : I said end-game raids had no room for off tanking, prior to testing 2.1 raid, because :
    Titan is a 1 tank fight
    Coil are 2 tanks fight

    Off tanking is tanking something weaker than the real target, and require less resistance. For example, for Garuda HM you need an off-tank for the red linked one. For Caduceus you need two tanks.

    For the rest, I really hope you're right, I didn't run coil or 2.1 raids since patch, since my FC still do it with 2 plds, so I can't tell if 2.1 was enough for this. I was just giving my impression I hope you're right thou
    (0)

  9. #19
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    My limited impressions:

    I feel like an actual real tank now. I can mitigate damage when I know a big hit is coming, and if I do eat a bunch of damage I can be healed right back up and not die. In general usage I am still squishier than a PLD but having more HP which is burned faster actually works now. The vaunted eHP actually feels closer between WAR and PLD to the point where I feel confident going to do content as my WAR instead of my PLD.
    (2)

  10. #20
    Player
    JeTaisNoobie's Avatar
    Join Date
    Oct 2013
    Posts
    202
    Character
    Eborel Kreuz
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Marxam View Post
    That being said anyone else pissed off Berserk is now 90 sec cd? I lost my glorious Berserk + Internal Release combo D;
    Berserk wasn't 90 sec cd before?!
    (0)

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