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  1. #1
    Player
    KokuRyuha's Avatar
    Join Date
    Nov 2013
    Posts
    13
    Character
    Koku Ryuha
    World
    Cerberus
    Main Class
    Marauder Lv 50
    it's resisted, but you still get the skill effect of immortality, so it's not useless
    (3)

  2. #2
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    I would gladly change any of my cooldowns for warriors inner beast. Even without the heal.
    (0)

  3. #3
    Player
    Lyndoggy_Dog's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Melted Wellington
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Skold View Post
    Just so you all know Holmgang is resisted by every boss in Coil and is essentially useless. It's not even close to a hallowed ground sub.
    A great example is mountain buster from Titan, a pally pops hallowed a few seconds after the heart phase while at full health, this means zero dmg for 10 seconds and 0 heals required, the healers can make sure everyone else in the group is fine whilst not having to worry about me for a full ten seconds. Now compare that with Holmgang. WAR pops it, his hp drops to 1 really quickly (if healers concentrate on the rest of the group) then the pressure to have him healed back up to a pretty high amount is still there for the healers. Its maybe 40% of a hallowed at best. Now if they would of left Inner Beast the way it was instead of the terrible nerf this wouldnt be such a problem. The one and only reason i still wont go back to my beloved WAR is simply the IB nerf. Now all WAR is, is a poor mans Pally. Such a shame.
    (0)

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I like that Steel Cyclone got some enmity buff. I used it all the time for 3+ mobs when under bloodbath, now it actually does something, even if the threat isn't needed.

    Thrill of Battle duration increase is good too, gives healers a little more time to lustrate/stone skin.
    (0)

  5. #5
    Player
    Heroicbandit's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Cyera Vanguardia
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    My only complaint is how clunky it feels to combo Storm's Path, then combo Storm's Eye. Threat is even less of an issue now to really maintain the BB combo but it feels rather silly to Maim and Maim 2 global CDs later. Seems like Path should have been changed to do less damage but trigger Storm's Eye for a combo instead.
    (0)

  6. #6
    Player
    Sargon's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Genhan Qato
    World
    Moogle
    Main Class
    Samurai Lv 65
    Quote Originally Posted by Zoomie View Post
    Lastly, even mentioning HM garuda in this thread is pointless.
    I mentioned garuda to illustrate what's the meaning of Off tanking to me. Because I see no example of off tanking in end game raids, that was ... you know... my point... but you can't understand what I say it seems.

    Again, I really wish WAR/PLD becomes the standard for end game, but I don't mistake my wishes for established facts.
    Wait and see.
    Quote Originally Posted by Heroicbandit View Post
    My only complaint is how clunky it feels to combo Storm's Path, then combo Storm's Eye. Threat is even less of an issue now to really maintain the BB combo but it feels rather silly to Maim and Maim 2 global CDs later. Seems like Path should have been changed to do less damage but trigger Storm's Eye for a combo instead.
    I missed this in my first post but that's a very good point.
    (0)

  7. #7
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Sargon View Post
    But I'm pretty sure we're NOT on par with PLD when it comes to damage mitigation, we're missing at least a BIG defensive CD instead of weaklings like Inner beast & Thrill of battle.
    This simply isn't true for predictable fights like Titan. IB/SP for every Mountain Buster is 30% DR without popping any cooldowns. I have 8500hp in a party and MB hits me for ~3300.
    Quote Originally Posted by Sargon View Post
    There is still no room in raid for offtanks. Regarding raids (Titan HM+, coil) we're at best a second choice.
    I'm guessing you've never been to coil? Every fight is a two tank fight and WAR/PLD is simply superior to PLD/PLD now. Its certainly doable with PLD/PLD but why take more damage, gen less threat, and give up some limit gain? Warrior brings storms eye, storms path, and allows for full LB gain.

    Turn 1: I would agree that the only thing strictly gained in this fight with WAR/PLD is limit gain. Neither tank is "off tanking" in the traditional sense.

    Turn 2: A warrior on ADS will make this fight SO much easier. 100% up time on both storms eye and storms path are very nice.

    Turn 4: Either could MT (dreadnaught tank) this fight equally imho. That being said WAR is the clearly superior OT given their damage application via overpower and steel cyclone.

    Turn 5: Admittedly I have yet to kill Twintania but I can't imagine that storms path won't be of massive benefit considering the Rain of Death and Virus nerfs.

    How could you justify taking PLD/PLD when given the choice? Assuming you aren't relying on hallowed for every fight. Which is a failing of the group and has nothing to do with warrior.
    (2)
    Last edited by Zoomie; 12-19-2013 at 04:26 AM.

  8. #8
    Player
    Sargon's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Genhan Qato
    World
    Moogle
    Main Class
    Samurai Lv 65
    Quote Originally Posted by Zoomie View Post
    I'm guessing you've never been to coil? Every fight is a two tank fight and WAR/PLD is simply superior to PLD/PLD now. Its certainly doable with PLD/PLD but why take more damage, gen less threat, and give up some limit gain? Warrior brings storms eye, storms path, and allows for full LB gain.
    People keep telling me I'm wrong on stuff I didn't say
    So just take a deep breath, and read carefully : I said end-game raids had no room for off tanking, prior to testing 2.1 raid, because :
    Titan is a 1 tank fight
    Coil are 2 tanks fight

    Off tanking is tanking something weaker than the real target, and require less resistance. For example, for Garuda HM you need an off-tank for the red linked one. For Caduceus you need two tanks.

    For the rest, I really hope you're right, I didn't run coil or 2.1 raids since patch, since my FC still do it with 2 plds, so I can't tell if 2.1 was enough for this. I was just giving my impression I hope you're right thou
    (0)

  9. #9
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Sargon View Post
    People keep telling me I'm wrong on stuff I didn't say
    Titan is a 1 tank fight
    Coil are 2 tanks fight

    Off tanking is tanking something weaker than the real target, and require less resistance. For example, for Garuda HM you need an off-tank for the red linked one. For Caduceus you need two tanks.
    I'll be brief...

    Titan, warrior is superior. 30% DR on every MB on top of our HP is brokenly strong. PLD's don't have a CD for every single MB. WAR's have rampart for every single one without touching cooldowns.

    Coil, its less than optimal to take PLD/PLD. Not sure why this is even a point of discussion.

    Lastly, even mentioning HM garuda in this thread is pointless. Want to kill garuda? Hit level 50 and go duty finder it, just about any gear level can get carried through it even as a tank.
    (0)

  10. #10
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Just popping in to say I'm loving my Warrior. Had lots of fun in Coil last night. One of the healers even mentioned how much easier they were to heal then before. Was a little awkward getting used to my new button placement and ability timing, but it worked out rather well. Our PLD made comment on how ridiculous my AoE threat gen was, and I had to agree.

    Overall I like the feel of it, the hardest part is going to be optimizing Inner Beast. While I know fights pretty well, having the on GCD ability for 20% DR does make a difference. You really gotta have some forethought in its use. 6 seconds only seems short for constant damage bosses (T1 Cad) where its hard to time directly for Hood Swipe. Loving Warrior overall though, nj in bringing relevance back SE.

    My only beef is what I started a topic on before. I see next to no use for Steel Cyclone. Even more so with Defiance/Overpower enmity buff. I will simply continue to Overpower and IB for 20% DR, as I see no situation that SC will be superior for end game tanking. If I need circular AoE I'll go Flash, and then Overpower 2-3 times and IB > Overpower some more. I really wish they'd add some weight to SC, so its worth the use.
    (2)

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