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  1. #1
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by DaysMetherlence View Post
    ... being literally on top of them and still not being able to hit them because im "out of range" ( on my mnk and on my pal)
    I've expressed my opinion on this on a few threads. The issue can easily be fixed by increasing melee range by 1.5 yrds or adding a PvP 40% movement snare to all melee classes.
    (0)

  2. #2
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by LongNu View Post
    I've expressed my opinion on this on a few threads. The issue can easily be fixed by increasing melee range by 1.5 yrds or adding a PvP 40% movement snare to all melee classes.
    Sure, give everyone a 10s snare on a 7 min CD. Those are the stats of the interruption immunity ability for casters unless you dump 6-9 points into it. The other 6m50s all your non-Surecasted/Swiftcasted spells are canceled immediately.

    There are TP restoring abilities and now there are TP restoring potions. It's not like if you catch the caster he can frost nova or deathcoil you. The vast majority of my time spent in PVP so far has been me sprinting around spamming Scathe and waiting for Aetherial Manipulation to come off cooldown. Even a max range Aetherial Manipulation buys me < 3 sec to cast before i have melee smacking my face again preventing me from using anything with a cast time.
    (0)