Yes. allow DR to Q with 2 people. This is so obvious..
Yes. allow DR to Q with 2 people. This is so obvious..
I too play with my girlfriend and wish the DFR would allow us to queue together. I don't even care if they remove the bonus; being able to queue for random instead of picking 5 would be nice. Just being able to pick random would help with wait times in dungeons, because while we might queue for Sunken Temple, someone else might be queued for Brayflox, and we'll never get to help them because we didn't know they were there.
If people *really* think that allowing pairs would make it that much harder to match groups into the DF, then make a requirement of pair-roulette be that one of you is playing the "in demand" role.
You want to queue together? Don't use Duty Roulette. THAT SIMPLE. Your marriage won't come to an earth-shattering halt if you two are separated in-game for 30 minutes.As one of the many couples playing this game, my husband and I level up our characters together exclusively. Thus we can't use the duty roulette at all. SE please make it so people can join roulette with a max. of 2 people in party? Your game especially has a large number of couples playing, this works against every one of them that want to play together.
The point is simple: if allowing parties of two to join raises the average queueing time I don't want. it. And statistically speaking I am sure it does for the principle I explained before. To have slots of 2 people is for sure worse than to have some people not joining. You may try it yourself: get a deck of cards:
- Hearts are healers
- Diamonds are tanks
- The dark ones are DPS
Now shuffle and try to form parties of 4, extracting first only single cards, then in a second round a couple of cards together every 4. Count the number of parties you made at the end of the deck. You'll see you'll get more finished parties using single extractions. This should be repeated at least 10 times to have some good statistics.
sure, but why would we opt to play apart for 30min when our intent is to play together, I don't really care, we just wont roulette, if its fills its intended purpose better without married couples/couples period...then cool, if a significant portion of players are not doing it that would help its intended function be fulfilled then they should change it....either or I don't really care, other than I do think it would be better if they allowed parties of 2 to sign up...that's my opinion though I don't know for certain either way
Making pairs in Duty Roulette is going to cause someone else to miss their turn. This is why its not allowed, because the whole point is to encourage people to queue solo so that the queues will move faster. If you, for example, queue as DPS with your tank friend, then your tank friend instant queues cause there aren't a lot of tanks waiting, but you have to queue with him. That means, whoever was next as a DPS for queue loses out on that spot because you jumped to the front with your tank friend. That's why the DR is for solo people. If you want to queue with friends, just queue regularly as before. If you want to do random dungeons, why not just choose a random 5 dungeons on your own and queue? Roll dice or something, the only difference from the random DR is that you will know which 5 you potentially will be in.I too play with my girlfriend and wish the DFR would allow us to queue together. I don't even care if they remove the bonus; being able to queue for random instead of picking 5 would be nice. Just being able to pick random would help with wait times in dungeons, because while we might queue for Sunken Temple, someone else might be queued for Brayflox, and we'll never get to help them because we didn't know they were there.
If people *really* think that allowing pairs would make it that much harder to match groups into the DF, then make a requirement of pair-roulette be that one of you is playing the "in demand" role.
Shame on you and those that liked this post. Agree or disagree, there is zero excuse for disparaging a married couple like that.
Nice community we have going here. (Hey I like making fun of people just as much as the next guy/gal... but come on!)
Honestly not every part of the game needs to please everyone. This was developed to help spread people out. have people meet new people. Have people play with new people. Have experienced players help new players. Yes it is not for people who know eachother to play together. That is the whole point.
The OP seems to not read the statements Square Enix makes about why the incorperate specific things.
The point of roulettes, and the big rewards it gives, is to encourage those high level, very well geared people, to do a random dungeon and in turn help the lower leveled, not as well geared people, and get rewarded for doing so. It is also to help encourage tanks and healers to Queue more so that there are shorter waits for DPS on some content.
If you partner up with some one to do roulette, you are basically invaliding the whole concept of what roulette is, because you have now reduced the available people to benefit from your gear/knowledge by 33%. How is that helpful to the community? You basically want a selfish addition to something that is suppose to help people go out and be selfless (while at the same time selfish because of the bonus tombs and gil).
Why do you want to use roulette? For the bonuses it gives? When the whole point of those bonuses is to encourage people to help lowbies. So you DONT want to help the lowbies, but you still want the rewards? Don't you see how your want is a little unfair/silly?
Your basically telling SE "I want the rewards/benefits for helping people, but I don't want to actually help people". These tombs and gil are SE's way of saying "Thank you for helping other people"
Last edited by Kocrachon; 12-24-2013 at 05:59 AM.
Hiya OP!
I too play with my SO - tank/healer combo. I have to admit - not playing heals with any other tank has made me a bad healer because I know his moves...I know what he's gonna do next because we do SOOOO much together. I got too comfortable in my role, and then we ran WP with another tank so he could practice DD. OMG - it was like I was the noobest of noob healers - new tank didn't care if I accidentally regen'd too late and it didn't wear off before the next pull, or wasn't keeping an eye on my MP if I was low before or after a boss fight. I started running dungeons with our FC but without him - ya know what, I'm a better healer now because of it. I'm not gonna say I'm super awesome, I'm not and I have a lot more learning to do, but I am a lot better than I was. I look at the Duty Roulette as a way to grow as a player apart from my SO so that when we do play together we have more flexibility and I'm more confident in my own role. GL and enjoy Eorzea!![]()
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