Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 54 of 54

Thread: SMN - 2.1 Live

  1. #51
    Player
    Alice_89th's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    670
    Character
    Alisette Dumont
    World
    Moogle
    Main Class
    Scholar Lv 80
    I am suffering from my muscle memory as well as from the lack of visual ques.

    Had a Macro that went BioII, Bio, (pause can be used for various things), Miama, Fester, Thunder. After that I would switch to manual input. But somehow I keep waiting for the thunder animation, and just stand there idly for a moment before I remember it is gone, haha.

    Still trying to find a way to incorporate BlizzardII in my rotation....
    I use MiasmaII, but only because it is instant and I can immediately run off again. I'm too used to being a ranged DPS, and not really keen on spending more time in the fray (>.<)
    (0)

  2. #52
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Eulogee View Post
    All of the summoner threads seem to be trailing off into the same argument. The fact is, end of the day it is a ~10% nerf. And as myself and many others have said repeatedly it was needed. I think the general consensus is that losing thunder has made the game play of the SMN easier. I am still curious what our actual rotation will end up being. Miasma II doesn't seem worth it to me. We will see when some of the theory crafters get some solid numbers.
    On a single target, Miasma II when used with Contagion, is 40 potency better (on a full DoT duration) than a single Ruin, which is what you would logically do instead. If you are near whatever you are fighting, and are about to contagion, there is no reason not throw out a Miasma 2 instead of a Ruin. But, if you have more than 1.4 seconds of re-positioning to do in order to land a Miasma II, it becomes a DPS loss. Unless of course you do something like a Ruin II while re-positioning, then you're ok.
    (1)

  3. #53
    Player
    Inubyinu's Avatar
    Join Date
    Dec 2013
    Posts
    6
    Character
    Inubyinu Nybaem
    World
    Excalibur
    Main Class
    Arcanist Lv 70
    Torin hit the nail on the head with Miasma 2+ contagion. Positioning in every run is key to maximizing our efficiency.

    As far as the 10% nerf people are claiming ... I think it was not quite that harsh of a nerf. I have posted earlier in this thread the numbers I gained / lost based on "Ingame damage readings" not parsed numbers. With the loss of thunder and the gains to garuda we at the most lost 18 dps Using No CD what so ever. (no rouse/spur) with EPAss/FG buffs (with no rouse spur) came to approx 14 dps loss on a target dummy. In BC over past 2 days I have only seen about a loss of 4.5% dps loss single target over the pre patch. I even missed a perfect rouse/spur uptime by 3-4 seconds while under a EPAss and FG buff.


    http://forum.square-enix.com/ffxiv/t...2.1-Live/page3 post #22
    (0)
    Last edited by Inubyinu; 12-21-2013 at 04:49 AM. Reason: addition of link / post #22

  4. #54
    Player
    legojoe's Avatar
    Join Date
    Nov 2013
    Posts
    8
    Character
    Riko Yveltal
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Thunder removal... Fine. I still hate it.

    Pets still near goddamn useless. Running about 40-60 dps or something. I dunno. Contagion the only useful skill; synergy between SMN and pet. Titan good for solo. Ifrit for PvP somewhat; too slow on response times.

    SMN back in FFXI was great. Even though there was a ton of stuff to manage at first, I felt I was a Summoner calling upon a legendary whatever. Here, it's... just... some sort of decoration that sometimes annoys the enemy if they get annoyed at all.

    They may as well remake this class and change it from Summoner to a class that specializes in DoTs. A Summoner trying to manage DoTs instead of the beast they summon? Logic.
    (3)

Page 6 of 6 FirstFirst ... 4 5 6