

im fine with the loot lock out. at least it isnt like coil. the problem i saw all day running it was people splitting. ever been Q'd up inside WP or AK and you had to sit there for what seems like forever for 2 other people? well, multiply that by 8.... it got to the point far too many times that people got tired of waiting and attempted Behemouth with as few as 16 people. NOT FUN. please please please... if the lock out stays the same, please do not drop loot into a player's hands until either the last boss is downed or the time runs out (for those that cannot beat the last guy) or make the penalty for leaving more severe.
QQ i can't equip all of my jobs in 1 week QQ i actually got to play a few weeks without yelling that there is nothing to do QQ
And btw. you stated that there is no sense in it to run CT without getting loot anymore, tell that to all the crybabies that wanted exactly that for Coils so they could run them even without items to have some "fun".
Now lets go back to QQ - QQ

you have gear to get from
CT
COil turns 1, 2 and 4
and
myth tomes
thats a decent amount. I would not have minded having one roll per alt but its fine the way it is. especially with teh myth increase
I don't mind the loot lockout, its fine, (though i think it should be 2-3 pieces limit weekly thats another story)
I DO mind the fact pieces can fall to the ground. Thats a bad thing to have players sit through observing.
nothing should fall to the ground. the group should decide well if nobody wants to waste their roll on that
who at least has the class leveled? then let it fall to some one, rather than the ground, Whether this be by
passing the item or leaving the instance. Falling to the ground is just sad :/

Don't worry guys, I bet they raise greed/need limit by one in 2.2 patch! Just when you are done gearing your alt with CT gear, they make CT gear more easy to get. How cool is that?



I'm kind of limited when I don't even know their goals besides artificially increasing content lifespans. We have lockouts then we have primals and the rest of the game you can farm until you die of exhaustion. Then we have CT that isn't even end game with 1 item per week.
Which negates the purpose of the armoury system entirely. Which is my point. I know all about having alts. I did that to have more raids to do before. Everything pre Coil+Myths and now CT is all like "You don't need alts!" and then you hit that brick wall.

My point is that it feels like more trouble than it's worth when I can get ilvl90 anyway. In two weeks, I can get 1 or 2 allagan pieces for something and then 1 or 2 myth items. CT gives me 1 ilvl80 a week. Sure it's one more than 0, yeah I got it, but why should ilvl 80 gear be more difficult to obtain than ilvl90? That's my point. My opinion doesn't stop any of you fine folks from getting your one piece of ilvl80 gear for maybe the job you wanted, go ahead.
My opinions on the value of the gear aside, you have a system that can leave drops unused as people fear losing their 1 chance that week for a particular item. That's not good. Reminds me of suicide kings loot distribution. You have drops you can't allocate to anyone despite being an upgrade somewhere cause no one wants to lose their one shot. It's just bad design (in my opinion).


Bla bla bla. People asked for loot lockout to "help friends after they did content", they got what they wanted. Not they say it's bad.
All the people whining now are liars or a running joke ? If you don't want to use CT to gear your main, you can always gear the second class while the main is getting geared. That said, after i geared with ct my second class, i'll still do for my main :P mnk set is awesome looking
Barring some excellent luck, its actually easier to get most your AF2 armor than it is to get CT equipment, that seems kind of backwards. I understand they didn't want people to be able to grind a full set of ilvl 80 gear in a week nor did they want to cripple CT in the DF by only allowing one run per week per person but the current system is silly.
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