Quote Originally Posted by Alcyon1 View Post
About Garuda XM : the fight isn't melee friendly. To me, "not melee friendly" is "we need to create a strategy for the melees". Titan XM hasn't this problem.
I really don't think this is a valid criterion. If your criterion for saying something is not melee friendly is that changing the boss location will significantly reduce the chance of a party member taking lethal or near-lethal damage, then the final boss of AK is unfriendly to everything but tanks.

Quote Originally Posted by Traek View Post
This is a player issue more then a dev one.
To continue my example of AK's final boss, facing it inward instead of to the wall opens up the entire middle of the arena for people to deal with adds and with orbs. Instead of taking a tail swipe to the head and nearly dying, players can instead run freely through the middle area to kill things and drop orbs. By Alcyon's criteria, this fight is neither melee friendly nor ranged friendly. Nevermind that the entire issue boils down to Traek's point, which is that players pigeonhole themselves into the first strategy they see/learn, even if it's nowhere near optimal and directly endangers half the party needlessly.