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  1. #51
    Player
    AldricBranchais's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    194
    Character
    Alis Cefr
    World
    Coeurl
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Atreides View Post
    That is only true for the first add phase, after that it becomes trickier.
    Looked the same to me. Friction? Got the fuck out, and Wicked Wheel came soon after.
    (0)
    Evil is Evil. Lesser, greater, middling… Makes no difference.

  2. #52
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Hmm, during the second add phase I've noticed -
    Friction > Wicked Wheel > Friction > Friction > Friction > Wicked Wheel.

    THEN it goes to Wicked Wheel after Friction everytime (for as long as it usually takes us to kill Suparna anyway).

    So the starting might be different. There was at least 2 frictions after the tornadoes spawn where there's no wicked wheel following.
    You can be extra safe though, but that's what I observed doing it quite a bit.
    Unfortunately, a wicked wheel right before the gap so you have to be careful when that gap will actually occur.

    I don't know if this is the case for the first phase either since we pull Suparna out as soon as we can for that one.
    (0)

  3. #53
    Player
    TheHomieData's Avatar
    Join Date
    Nov 2013
    Posts
    49
    Character
    Pike Incredibro
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    so i'm noticing that during the first ad phase, wicked wheel comes after friction. during 2nd ad phase, it comes after slipstream. can anyone else confirm this?
    (0)

  4. #54
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    While Wicked Wheel is predictable and easy enough to dodge during the first set of clones, the second/third sets are trickier due to the adjacent cyclones.

    I ask WHM to SS me during Chirada for insurance. We usually kill Chirada just as Suparna uses the first WW, but in case I'm early--or late--Stoneskin will keep me up.
    (0)

  5. #55
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Yeah WHM SS or better yet a scholar's adlo is your best bet to surviving wicked wheel if you need to charge in as melee. If you have lower hp than 4k+ you'll probably want to switch into fist of earth and pop foresight as well when it's going into friction > downburst > wicked wheel phase.
    (0)

  6. #56
    Player
    Magnuso's Avatar
    Join Date
    Jan 2013
    Posts
    2
    Character
    Magnuso Alta
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Not sure if it was mentioned before, but if you have access to Keen Flurry, you're pretty much guaranteed to survive a Wicked Wheel with it up if you're above 4k hp. On DRG I usually outrange the one for the first add, and pop Keen when I Spineshatter over to the other side to live through the 2nd add.
    (1)

  7. #57
    Player
    MisakiSatomi's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Misaki Satomi
    World
    Tonberry
    Main Class
    Gladiator Lv 8
    Either: time it, have good tanks(to pull), or have good healers(stoneskin, adloquium).
    Orr you can just get above 5k hp.
    (0)

  8. #58
    Player
    snowybell's Avatar
    Join Date
    Dec 2013
    Posts
    259
    Character
    Princess Snowybell
    World
    Tonberry
    Main Class
    Lancer Lv 50
    I don't get it, sometimes they do wicked wheel, sometimes after friction it just goes to slipstream.
    (0)

  9. #59
    Player
    ProxyTooMuch's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Azalea Cindersong
    World
    Gilgamesh
    Main Class
    Carpenter Lv 50
    It's basically really melee unfriendly unless you are way overgeared. It hit a dragoon in almost full ilvl 90 for about 4500 damage (from Garuda, adds probably do about 4000), he survived, but it's still nasty. In item level 65 (the minimum) you're probably better off straight up not bringing a melee.
    (1)

  10. #60
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    some people in our FC did 3 melee 1 range(blm), was really hard and intense they said, but eventually got it down lol
    (0)

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