Quote Originally Posted by odie View Post
this is why I keep some low level weapons honestly. as a +1 Relic healer I can throw one Cure in a place like Sastasha on Roulette and pretty much instant hate. I've found that wearing lower level gear helps prevent this.

Also...I like that hate is easier....even with the changes I still see awful tanks. Do you suggest changing it back and then having even more awful tanks who cant keep hate and then we just ruin the game for everyone? I can only take so many bad runs before I just don't want to run dungeons anymore. I ran Cutters Cry last night with a Paladin that had so many problems keeping hate that they insisted the mobs were out of their control. He wanted to stay on the Princess and have the healer kite the Marshall. Then on the worm, "I literally have no control of what happens here, its the way the game was designed." I never have trouble with this boss. After the healer died over and over, the tank became frustrated and finally complained about having to just spam flash. Now....imagine if you make it even harder to make hate. This situation would have been far worse.

What about going into dungeons, possibly as preformed parties, and allowing difficulty sliders much like you see in leves? Maybe a way to adjust enmity or overall difficulty?
It doesn't sound like he'd be performing any worse without the extra enmity since he's not even attempting to control the adds from the sound of it. Also, cutter's cry is a lvl 38-40 dungeon, so he may not have had shield oath and may not have had the benefit of the enmity boost that stance got.