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  1. #1
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Camate View Post
    Greetings,

    While there might be some situations where it is easy for a tank to maintain enmity, the overall balance of content difficulty has been adjusted by giving consideration to the struggle for a tank to maintain enmity.
    Really the only way to combat this is to put Random Aggro; however, that puts a big X factor into the boss fights. The two design paths shouldn't be: "Tank will never lose single target hate" or "Random Aggro that the tank has 0 control over"

    What if some bosses could reset their hate after HP benchmarks?
    (0)

  2. #2
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Jubez187 View Post
    Really the only way to combat this is to put Random Aggro
    GW2 does that, GW2 fails in this respect its fights are chaotic and un-manageable.
    (0)

  3. #3
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jubez187 View Post
    What if some bosses could reset their hate after HP benchmarks?
    Maybe more bosses like the golem in Qarn that randomly runs over to someone and punches them, or adds from Livia encounter that forcibly target a party member.
    (1)