I'm disappointed because, with these changes, it will be more difficult to "accidentally" let a mob slip away to attack my healer friend to keep her on her toes.
I'm disappointed because, with these changes, it will be more difficult to "accidentally" let a mob slip away to attack my healer friend to keep her on her toes.
Shield Oath was previously not giving the enmity boost correctly. Now it is.
Noticed this in Coil, as well. I like it 'cause i can rely on Flash less and start applying my Rage of Halone debuffs earlier. It definitely helps on Turn 4 with the knights/soldiers and the double juggernauts.
I'm happy with this change. I consider myself a good PLD, I rarely loose hate, and when I would I could get it back pretty quickly. But it still seemed broken. Sometime (i assume because of regen) the mob would just run directly to the whm before even engaging. Other times, I'd have full hate, and it would still run off, and then to get it back I would have to spam flash till I was out of MP, provoke, shield lob and it still wouldn't come back. I think there still needs to be some hate management, nothing should just be automatic, but if I have hate set, and am doing my ws rotations etc, I should never loose hate. In FFXI, once I had hate built, it was impossible to loose except for a magic burst which is understandable. But with FFXIV it's kind of a guessing game. IMO.
Lower level dungeons is still pretty difficult to keep hate.
Scenario was a 50 relic tank (PLD) in Roulette, lost hate a more than once, and was kinda struggling.
I know not much information, but if people can share their experience we will have more to go by![]()
I am a winner, even though I sometimes fail.
Yeah, being synced (especially being in synced gear) or not makes a large difference. Before 40, GLA/PLD is in the same enmity situation as pre-patch (except now they're competing against melee that hit harder than they did before). Comparative level & gear level will be a factor.
I'd imagine MRD is fine regardless. Overpower's enmity buff was also significant. In Sastasha, my Heavy Swing > Skull Sunder would not keep enmity off of the SMN's Titan-egi, but Overpower would.
Nope. As a tank with both PLD and WAR relics, I can tell you that the enmity+ buffs went a little too far. I don't even have to pay attention when I'm tanking anymore.
Of course, I was already awesome at tanking to begin with, so I couldn't tell you how the buff affects crummy tanks. ^_^
This is not true for me. I can pull hate off a tank with my SCH almost instantly. There are some tanks that indeed are great and know their class and I can't pull off them but that's been going on since before this patch. Also, our FC healer pulled hate off our tank on the Siren fight by spamming cure III (messing around for our first dungeon rungotta make it fun!) and Medica I and II and pulled easily. I don't know what you're doing, but what ever you're doing keep doing it so you DONT pull hate and cause a huge headache for everyone else. If a tank knows his class inside and out, you'll never be able to pull from him, no matter how hard you try while wasting your mana.
I was telling fc lastnight while doing coil enimty is to much now. I don't even have to hold back from nuking. It's getting to the point of to dumbed down pretty soon.
SE some people weren't meant to play this game stop dumbing it down. I left ff11 cause of this....
achievements= 90000, 10102 , 3102, 1015 Reward=Trolled by se crown
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