Yeah. Enmity management has been removed from the game. Not casual enough.
Running AK as an i80/DL Warrior, the i90 BLM+1 couldn't even come close to taking hate no matter how much he threw at the mobs. Two overpowers and the mob doesn't have enough HP for the DPS to take hate back.
I don't like it. Skillful play through managing enmity on group pulls is gone. Now it's just grab hate and manage outgoing/incoming DPS.
my quad flares say emnity is still an issue @@
As a tank (warrior and paladin) that has never had enmity issues I like this change. I get to do something other than spam RoH or BY now. It's especially awesome with warrior as I can now use all of my skills without having to BB twice in between each other combo.
Also noticed. Can't attest to how good the player was, but had an ilvl 90 monk with relic and a ilvl 55 tank. Watching the enmity bar throughout the dungeon, DPS enmity was never above a fraction of the tank's, not even when the bosses where going down really quickly.
Noticed the changes yday in coil, pretty happy with them considering I used to be able to pull hate whenever I wanted as a BRD, even after using QS. Much better if you ask me. Means I can actually DPS now instead of having to wait till 80% to engage stuff cause BRD hit too hard.
Oooo, I knew something was up last night. Only had time for 1 run but I just thought the tank was doing a good job. Either that or the Bard nerfs were a lot worse than I though, lol.
Honestly, I did think it was bad before but now it seems too easy. Tanks needed better enmity generation but there should still be a danger of pulling from him if you get too trigger happy.
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