Quote Originally Posted by Ri_ri View Post
We need some connection between the people playing, which was what enmity meters gave us. Holding back on damage to not grab aggro, catching on when you can AoE, when you can't, when you can just focus on one mob because the other party members are attacking that one...
All those little things that made you feel like you're playing with other people with different play styles and skills.
The thing about this is.... DPS does not and WILL not care about the meters. YES some good players out there will hold back. But the majority of players will go balls to the wall as son as a shield lob goes out. This is just common fact and the increase in enmity is a well deserved change.