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  1. #11
    Player
    Sunah's Avatar
    Join Date
    Nov 2013
    Posts
    138
    Character
    Sunah Yhisa
    World
    Siren
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ri_ri View Post
    We need some connection between the people playing, which was what enmity meters gave us. Holding back on damage to not grab aggro, catching on when you can AoE, when you can't, when you can just focus on one mob because the other party members are attacking that one...
    All those little things that made you feel like you're playing with other people with different play styles and skills.
    The thing about this is.... DPS does not and WILL not care about the meters. YES some good players out there will hold back. But the majority of players will go balls to the wall as son as a shield lob goes out. This is just common fact and the increase in enmity is a well deserved change.
    (8)

  2. #12
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by IfritReborn View Post
    Except for the fact if a tank isn't as geared as say the healer or dps, the tank can ONLY manage to hold on to threat (and by that I mean barely) by doing the enmity combo over and over, having to ignore other combos that may give out buffs and debuffs
    That's not good game design
    That's not true. WAR max enmity generation is SE/BB/BB anyway; there was no reason to every drop Maim from your rolls. I could hold aggro on ilvl90 MNK and SMN at the same time while wearing ilvl55 gear. Gearing just made everything fluff. I can see adjusting it upward slightly to account especially for the need for Storm's Path, but it seems that this is a bit overboard.

    Quote Originally Posted by Sunah View Post
    The thing about this is.... DPS does not and WILL not care about the meters. YES some good players out there will hold back. But the majority of players will go balls to the wall as son as a shield lob goes out.
    It's the tank's job to make that possible, and any tank could manage in 2.0. Only exception is when the tank needs to move the opponent from the starting point, and that's something an enmity boost won't help because the tank isn't attacking for the duration.
    (1)
    Last edited by Gamemako; 12-18-2013 at 10:10 AM.

  3. #13
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Shield Oath got quite the enmity boost since I tanked a dungeon today and didn't have a problem holding most groups with just 2 flashes.
    (0)

  4. #14
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by zdub303 View Post
    The problem is that paladin has nothing to do other than enmity generation, at least warrior has other things they can do once they have established hate. Paladins? ZZZzzzzZZ... It's an incredibly boring class I must say.
    Yeah, this is the main problem I think. This opens up a lot of wiggle room for WAR to actually DPS, to work in a bunch of different things, but all PLD can do is A -> B -> C. To be fair, that's all PLD could do before too, though. :P
    (0)

  5. #15
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Sunah View Post
    The thing about this is.... DPS does not and WILL not care about the meters. YES some good players out there will hold back. But the majority of players will go balls to the wall as son as a shield lob goes out. This is just common fact and the increase in enmity is a well deserved change.
    I've not had any problems with it. Most people don't like monsters hitting them.

    DDs already have very light shoulders, I don't see benefit of making it even easier for them.

    I can understand it being hard on white mages, but just lower some enmity from their heals, then. No need to make a huge part of group playing almost ignorable.
    (0)

  6. #16
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Amyas View Post
    Sorry, but if a healer can easily steal aggro with a tank doing nothing but their +enmity combo with a +1 relic, something is wrong. I never complained about it, but that's a fact.
    I 100% disagree with this, It should be a team thing to control enmity. It should not be tank only and everyone else can go all out 100% of the time.
    (2)

  7. #17
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    i still get hate when im not even doing anything
    (1)

  8. #18
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Yeah, this is the main problem I think. This opens up a lot of wiggle room for WAR to actually DPS, to work in a bunch of different things, but all PLD can do is A -> B -> C. To be fair, that's all PLD could do before too, though. :P
    But you had wiggle room as a WAR before. Open up with smart usage of Unchained and Berserk stacked and you could push yourself far ahead to mix in different abilities. If DPS can't stay on the target the whole time (dodging and what not), you got more wiggle room. The key, and the fun part was knowing when you had it and how effectively to use it.

    But now it's just ... there. Open with Unchained and Berserk and I may as well stick to my non-threat combos since they do all the buffs. I barely even have to bother trying to generate threat, it just happens.

    It seemed like a great balance before, maybe they needed a little tweak to allow WAR to switch to BB->BB->SP from BB->BB->SE and have it generate the same amount of threat (since it does about 10% less damage), but they've gone way too far and took away an interesting and fun part of the game (enmity management).
    (2)

  9. #19
    Player
    lebirath's Avatar
    Join Date
    Sep 2013
    Posts
    160
    Character
    Seira Lebirath
    World
    Ultros
    Main Class
    Conjurer Lv 50
    hmmm.. i did sirious (couldnt compleyed though, we were all new and wanted to figured out.. was fun but couldnt figured out the second boss before time ran out) and i didnt noticed this, at sm point the emity was yellow and i had to stop.
    i will agree with someone above, i like playing together c the tank watching my hate, though no always work.
    havent notice any issue yet, but havent play enough to noticed
    (0)
    Server/world: Ultros
    Free Company: Athenas Chosen, RECRUITING. All welcome, friends having fun
    Time zone: NA
    Current members: 15
    Rank 5

  10. #20
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    PLD is pretty boring to play especially in basic fights like Titan HM. I prefer to do things on my whm.
    (0)

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