The problem is that paladin has nothing to do other than enmity generation, at least warrior has other things they can do once they have established hate. Paladins? ZZZzzzzZZ... It's an incredibly boring class I must say.
The problem is that paladin has nothing to do other than enmity generation, at least warrior has other things they can do once they have established hate. Paladins? ZZZzzzzZZ... It's an incredibly boring class I must say.
Yeah, this is the main problem I think. This opens up a lot of wiggle room for WAR to actually DPS, to work in a bunch of different things, but all PLD can do is A -> B -> C. To be fair, that's all PLD could do before too, though. :P


But you had wiggle room as a WAR before. Open up with smart usage of Unchained and Berserk stacked and you could push yourself far ahead to mix in different abilities. If DPS can't stay on the target the whole time (dodging and what not), you got more wiggle room. The key, and the fun part was knowing when you had it and how effectively to use it.
But now it's just ... there. Open with Unchained and Berserk and I may as well stick to my non-threat combos since they do all the buffs. I barely even have to bother trying to generate threat, it just happens.
It seemed like a great balance before, maybe they needed a little tweak to allow WAR to switch to BB->BB->SP from BB->BB->SE and have it generate the same amount of threat (since it does about 10% less damage), but they've gone way too far and took away an interesting and fun part of the game (enmity management).
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