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  1. #9
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by IfritReborn View Post
    Except for the fact if a tank isn't as geared as say the healer or dps, the tank can ONLY manage to hold on to threat (and by that I mean barely) by doing the enmity combo over and over, having to ignore other combos that may give out buffs and debuffs
    That's not good game design
    Bad design is forcing people with level 55 weapons play the same dungeon as people with relics. Having people watching their damage/over healing is good design.

    We need some connection between the people playing, which was what enmity meters gave us. Holding back on damage to not grab aggro, catching on when you can AoE, when you can't, when you can just focus on one mob because the other party members are attacking that one...
    All those little things that made you feel like you're playing with other people with different play styles and skills.

    Now? Just AoE everything. Almost like.... WoW.
    (4)
    Last edited by Ri_ri; 12-18-2013 at 09:47 AM.