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  1. #1
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Ri_ri View Post
    I've tried stealing enmity as white mage, simply couldn't... Divine Seal, Regen, Medica II, Medica, I AoE healed all I wanted in trials without the bar even becoming yellow.

    Am I the only one disappointed with this?
    Except for the fact if a tank isn't as geared as say the healer or dps, the tank can ONLY manage to hold on to threat (and by that I mean barely) by doing the enmity combo over and over, having to ignore other combos that may give out buffs and debuffs
    That's not good game design
    (9)
    Last edited by IfritReborn; 12-18-2013 at 09:32 AM.

  2. #2
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by IfritReborn View Post
    Except for the fact if a tank isn't as geared as say the healer or dps, the tank can ONLY manage to hold on to threat (and by that I mean barely) by doing the enmity combo over and over, having to ignore other combos that may give out buffs and debuffs
    That's not good game design
    Bad design is forcing people with level 55 weapons play the same dungeon as people with relics. Having people watching their damage/over healing is good design.

    We need some connection between the people playing, which was what enmity meters gave us. Holding back on damage to not grab aggro, catching on when you can AoE, when you can't, when you can just focus on one mob because the other party members are attacking that one...
    All those little things that made you feel like you're playing with other people with different play styles and skills.

    Now? Just AoE everything. Almost like.... WoW.
    (4)
    Last edited by Ri_ri; 12-18-2013 at 09:47 AM.

  3. #3
    Player
    Sunah's Avatar
    Join Date
    Nov 2013
    Posts
    138
    Character
    Sunah Yhisa
    World
    Siren
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ri_ri View Post
    We need some connection between the people playing, which was what enmity meters gave us. Holding back on damage to not grab aggro, catching on when you can AoE, when you can't, when you can just focus on one mob because the other party members are attacking that one...
    All those little things that made you feel like you're playing with other people with different play styles and skills.
    The thing about this is.... DPS does not and WILL not care about the meters. YES some good players out there will hold back. But the majority of players will go balls to the wall as son as a shield lob goes out. This is just common fact and the increase in enmity is a well deserved change.
    (8)

  4. #4
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Sunah View Post
    The thing about this is.... DPS does not and WILL not care about the meters. YES some good players out there will hold back. But the majority of players will go balls to the wall as son as a shield lob goes out. This is just common fact and the increase in enmity is a well deserved change.
    I've not had any problems with it. Most people don't like monsters hitting them.

    DDs already have very light shoulders, I don't see benefit of making it even easier for them.

    I can understand it being hard on white mages, but just lower some enmity from their heals, then. No need to make a huge part of group playing almost ignorable.
    (0)

  5. #5
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    As a tank (warrior and paladin) that has never had enmity issues I like this change. I get to do something other than spam RoH or BY now. It's especially awesome with warrior as I can now use all of my skills without having to BB twice in between each other combo.
    (2)

  6. #6
    Player
    Sucidaldeathtar's Avatar
    Join Date
    Sep 2012
    Posts
    35
    Character
    Suicidal Deathtaru
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    I was telling fc lastnight while doing coil enimty is to much now. I don't even have to hold back from nuking. It's getting to the point of to dumbed down pretty soon.

    SE some people weren't meant to play this game stop dumbing it down. I left ff11 cause of this....
    (3)
    achievements= 90000, 10102 , 3102, 1015 Reward=Trolled by se crown

  7. #7
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sucidaldeathtar View Post
    I was telling fc lastnight while doing coil enimty is to much now. I don't even have to hold back from nuking. It's getting to the point of to dumbed down pretty soon.

    SE some people weren't meant to play this game stop dumbing it down. I left ff11 cause of this....
    Lifting your finger off the button is soooooooo hard. Qq moar.
    (2)

  8. #8
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ri_ri View Post
    Bad design is forcing people with level 55 weapons play the same dungeon as people with relics. Having people watching their damage/over healing is good design.

    We need some connection between the people playing, which was what enmity meters gave us. Holding back on damage to not grab aggro, catching on when you can AoE, when you can't, when you can just focus on one mob because the other party members are attacking that one...
    I completely agree with you, but unfortunately people only work that way in theory. In reality, the i90 geared healer spamming Holy and Medica II or i90 BLM spamming Flare will just blame the i50-60 geared tank (probably learning the dungeon for the first time) in WANDERER'S PALACE for being undergeared, cause jeez everyone knows WP Dungeon Finder is for relic/coil gear onry.

    Have you ever tried marking targets in a party (1, 2, 3, kill order) and get relic DDs to actually attack 1, instead of one of them bursting as hard as they can on 3 and the other bursting as hard as they can on 2, while 1 is untouched? I main DRG/BLM, and I follow kill orders if a tank sets them, so I know DDs can not be a-holes but the overwhelming majority of DDs I see have no concept of cooperation or responsibility or apparently even how to count.

    Even if they got rid of gear imbalance by making gear sync to the ilevel of the dungeon post-50 (for example, your gear is synced down to i60 for WP/AK, which are both dungeons designed for i50 and drop i55 gear, so you'd still technically be overgeared, just not as dramatically) it wouldn't fix people being dumb, or asses, or both.
    (6)
    Last edited by BlueMage; 12-19-2013 at 04:15 AM.

  9. #9
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by IfritReborn View Post
    Except for the fact if a tank isn't as geared as say the healer or dps, the tank can ONLY manage to hold on to threat (and by that I mean barely) by doing the enmity combo over and over, having to ignore other combos that may give out buffs and debuffs
    That's not good game design
    That's not true. WAR max enmity generation is SE/BB/BB anyway; there was no reason to every drop Maim from your rolls. I could hold aggro on ilvl90 MNK and SMN at the same time while wearing ilvl55 gear. Gearing just made everything fluff. I can see adjusting it upward slightly to account especially for the need for Storm's Path, but it seems that this is a bit overboard.

    Quote Originally Posted by Sunah View Post
    The thing about this is.... DPS does not and WILL not care about the meters. YES some good players out there will hold back. But the majority of players will go balls to the wall as son as a shield lob goes out.
    It's the tank's job to make that possible, and any tank could manage in 2.0. Only exception is when the tank needs to move the opponent from the starting point, and that's something an enmity boost won't help because the tank isn't attacking for the duration.
    (1)
    Last edited by Gamemako; 12-18-2013 at 10:10 AM.