I've tried stealing enmity as white mage, simply couldn't... Divine Seal, Regen, Medica II, Medica, I AoE healed all I wanted in trials without the bar even becoming yellow.
Am I the only one disappointed with this?
I've tried stealing enmity as white mage, simply couldn't... Divine Seal, Regen, Medica II, Medica, I AoE healed all I wanted in trials without the bar even becoming yellow.
Am I the only one disappointed with this?
As a WHM main I havent tried this out yet but would have to say its a huge improvement. A main healer who is forced to wear cloth armour should not have to spend all the time under agro attack. If they had given us a mechanic such as if we threw in some auto attacks it reduced the agro it would have worked.
You see... that's what made healing as white mage interesting to me. I had to work together with the tank, and manage my enmity as I AoE healed, using Shroud in emergencies.As a WHM main I havent tried this out yet but would have to say its a huge improvement. A main healer who is forced to wear cloth armour should not have to spend all the time under agro attack. If they had given us a mechanic such as if we threw in some auto attacks it reduced the agro it would have worked.
It was an annoyance, but a very satisfying one.
I think this has more to do with how simple paladins are, while warriors are complex but not as desired.
To be honest, I'd rather go on a shortage of tanks than what we're having now. As a paladin player myself, I hate it being even more simpler than now.
Last edited by Ri_ri; 12-18-2013 at 09:26 AM.
I did notice this in Ultima Weapon battle. The main tank and me were trying to get hate, but Ultima just remained on him. Of course after a couple of provokes, flashes, and shield lobs I managed to get it' hate.
I have been testing this as well and found that I am quite able to take hate whenever I want to. It takes a little more effort to actually get full hate but I like that. Means I can DPS more and throw out more heals to those who need it.
Happy with the changes to enmity.
I'm going to try and type this to the best of my ability w/o getting argumentative or biased towards the views and opinions of others.
Start of Post:
*Stuff*
End of Post:
Except for the fact if a tank isn't as geared as say the healer or dps, the tank can ONLY manage to hold on to threat (and by that I mean barely) by doing the enmity combo over and over, having to ignore other combos that may give out buffs and debuffs
That's not good game design
Last edited by IfritReborn; 12-18-2013 at 09:32 AM.
Bad design is forcing people with level 55 weapons play the same dungeon as people with relics. Having people watching their damage/over healing is good design.Except for the fact if a tank isn't as geared as say the healer or dps, the tank can ONLY manage to hold on to threat (and by that I mean barely) by doing the enmity combo over and over, having to ignore other combos that may give out buffs and debuffs
That's not good game design
We need some connection between the people playing, which was what enmity meters gave us. Holding back on damage to not grab aggro, catching on when you can AoE, when you can't, when you can just focus on one mob because the other party members are attacking that one...
All those little things that made you feel like you're playing with other people with different play styles and skills.
Now? Just AoE everything. Almost like.... WoW.
Last edited by Ri_ri; 12-18-2013 at 09:47 AM.
I haven't tried it out yet, but I am glad that enmity generation for whm is reduced. Maybe other players aren't experiencing this.
It makes it easier to keep the party topped of without generating hate.
I managed to keep emnity with a broken Curtana (0% condition) at Pharos Sirius today. I see it as an improvement, but... tanks now will be more lazy and less reactive. As a tank, I enjoyed the possilibity of losing my emnity. It kept me focusing on multiple targets, pay attention to my party's member actions and the whole environment. That intensive moment when your Bard is at 1 hit of stealing your emnity, he doesn't care, because he's a DPS (JK) and there's a small line called GCD, those 2.5 seconds between keeping the monster's emnity or losing it against the Bard. Those damn seconds were an eternity.
On a side note: On my server, there was never a shortage of tanks. Tanks leveled up and there was little (or none) motivation for going back to previous dungeons. I see a lot of tanks everyday, since I started to play to now.
The problem is that paladin has nothing to do other than enmity generation, at least warrior has other things they can do once they have established hate. Paladins? ZZZzzzzZZ... It's an incredibly boring class I must say.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.