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  1. #61
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Camate View Post
    Greetings,

    While there might be some situations where it is easy for a tank to maintain enmity, the overall balance of content difficulty has been adjusted by giving consideration to the struggle for a tank to maintain enmity.
    It only happens when you mix people using low level weapons with people in relic or better. Right now I feel like upgrading my Curtana would be a waste of tomes... since the only point of it was being better at generating enmity.
    (2)

  2. #62
    Player
    cherubims's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Zemus Highwind
    World
    Cerberus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ri_ri View Post
    I've tried stealing enmity as white mage, simply couldn't... Divine Seal, Regen, Medica II, Medica, I AoE healed all I wanted in trials without the bar even becoming yellow.

    Am I the only one disappointed with this?
    Working as Intended.
    (0)

  3. #63
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Jubez187 View Post
    Really the only way to combat this is to put Random Aggro
    GW2 does that, GW2 fails in this respect its fights are chaotic and un-manageable.
    (0)

  4. #64
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ri_ri View Post
    It only happens when you mix people using low level weapons with people in relic or better. Right now I feel like upgrading my Curtana would be a waste of tomes... since the only point of it was being better at generating enmity.
    I have heard increasing the damage of a weapon increases the rate at which enemies die
    (4)

  5. #65
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jubez187 View Post
    What if some bosses could reset their hate after HP benchmarks?
    Maybe more bosses like the golem in Qarn that randomly runs over to someone and punches them, or adds from Livia encounter that forcibly target a party member.
    (1)

  6. #66
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by Ri_ri View Post
    I've tried stealing enmity as white mage, simply couldn't... Divine Seal, Regen, Medica II, Medica, I AoE healed all I wanted in trials without the bar even becoming yellow.

    Am I the only one disappointed with this?
    Why in God's name would you try to steal hate? I still have a couple of tight enmity races with DPS geared similar to me, but prior to that I was losing hate to ANY Bard, Summoner, or Black Mage with primal weapons or Relic. If they had Relic+1 I just let them tank what they stole hate on, I can't fight everyone for hate. Getting hate was hard enough in groups, but holding it was worse. I'm ecstatic that it's easier now, but I'm still confused on why a healer is upset they can't get something to kill them when there's a tank. You're not supposed to get hit, that's the point.
    (1)

  7. #67
    Player
    Castillan's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Castillan Lionheart
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Clearly the NPC critters don't follow PvP strategy for hate generation. That'd make all PvE fights real short and wipey.
    (0)

  8. #68
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Ricky View Post
    I have heard increasing the damage of a weapon increases the rate at which enemies die
    I'm not sure if you're being sarcastic

    Quote Originally Posted by Nova_Dresden View Post
    Why in God's name would you try to steal hate? I still have a couple of tight enmity races with DPS geared similar to me, but prior to that I was losing hate to ANY Bard, Summoner, or Black Mage with primal weapons or Relic. If they had Relic+1 I just let them tank what they stole hate on, I can't fight everyone for hate. Getting hate was hard enough in groups, but holding it was worse. I'm ecstatic that it's easier now, but I'm still confused on why a healer is upset they can't get something to kill them when there's a tank. You're not supposed to get hit, that's the point.
    Because one of the things I liked about FFXIV was how enmity was the responsability of everyone. As someone who came from WoW, I was excited that my worth as player wasn't measured by a damage/healing meter, but on how well I could play including keeping right behind the tank without ever pulling.
    (0)

  9. #69
    Player
    Maye's Avatar
    Join Date
    Dec 2013
    Posts
    47
    Character
    Luna Maye
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    I honestly enjoyed the prepatch enmity as well, and never had any major issues with threat, so long as I had fight or flight for key moments of a fight (ie soldier/knight in turn 4) and was not incredibly out geared by the DPS I was grouped with. I never upgraded my Curtana to +1 until after the patch when I had no more upgrades to make.

    In fact I had to go AFK in a HM Titan one day after the heart phase while tanking and my group cleared the content without ever pulling threat from me.

    As it is now, there is next to no reason for a tank to lose threat unless they are doing something drastically wrong, or a something incredibly bad has happened (a big cure 3 on 5+ targets as an add spawns for instance).

    I can understand the change for warriors since they have two buff/debuff combos to upkeep and weave inbetween threat combos, but I'd like to see a change to Paladin where I can make use of the excess enmity in an effective way as well. (As of now I can use stoneskin and riot blade to maintain my health/mana bar, but in most encounters this is very irrelevant.) They could add a third hit to the Riot Blade combo that reduced Rampart's cooldown by 1 second or something silly like that, but as it is now there's very little decision making and no chance of losing threat.

    In all honesty though, I don't know if my character generates more aggro than other characters by some ridiculous character specific stat? There were a lot of tanks in 2.0 who mentioned having issues holding threat and DPS players who said x tanks can't hold hate -- and while I can understand there is some skill involved in certain encounters, the average boss fight really amounts to 1-2-3 x infinity and I never experienced any of the problems other tanks complained about.

    The only real reason to improve to Curtana +1 now is a whole ~5 DPS and slightly higher limit break damage.
    (0)

  10. #70
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by Ri_ri View Post
    I'm not sure if you're being sarcastic
    Partial sarcasm. Higher damage weapon means more damage which means faster kills. Also every ability a Paladin has (including flash) generates enmity from the weapon damage. Curtana Zenith helps you stay ahead of highly geared DPS.

    Quote Originally Posted by Ri_ri View Post
    Because one of the things I liked about FFXIV was how enmity was the responsability of everyone. As someone who came from WoW, I was excited that my worth as player wasn't measured by a damage/healing meter, but on how well I could play including keeping right behind the tank without ever pulling.
    The issue with the enmity game is it's only fun to you and other similarly minded people. It is not fun to me when you're a newly dinged level 50 with a grand company weapon battling tooth and nail to hold hate on ONE target in a random dungeon queue against a DPS that is SERIOUSLY overgeared. Shield Oath only provided an enmity boost to counteract the damage loss (20% for 20%). Point for point of damage on multiple targets you can only divide up a Rage of Halone combo to hold hate against a Quick Nock spamming Bard, AoE spamming Black Mage, and multi-DoTing Summoners spamming Ruin on one target while Garuda Egi attacks a second for a certain amount of time before losing all of them. DRG and MNK weren't as bad to hold hate on as they were usually on a single target unless they were tab-targeting and splitting their combos as well. There was no play for a new tank against a pro DPS. You either were there as decoration and to tank bosses, or battled endlessly to hold hate on 3 targets unsuccessfully and swearing to the heavens.

    Quote Originally Posted by Maye View Post
    In all honesty though, I don't know if my character generates more aggro than other characters by some ridiculous character specific stat? There were a lot of tanks in 2.0 who mentioned having issues holding threat and DPS players who said x tanks can't hold hate -- and while I can understand there is some skill involved in certain encounters, the average boss fight really amounts to 1-2-3 x infinity and I never experienced any of the problems other tanks complained about.

    The only real reason to improve to Curtana +1 now is a whole ~5 DPS and slightly higher limit break damage.
    I never had issues on single target tanking. Rage of Halone combos, flash, and Circle of Scorn make holding hate on them tolerable even with an ilvl 55 weapon. You might occasionally see one of the DPS catching up to you, but usually some movement or add mechanic slowed them down enough to hold them back a little. Losing hate on a boss usually meant someone popped EVERY cooldown they had and went ballistic the second Shield Lob went off assuming that generates a million points of enmity or something. The issue was usually in trash packs or when you were newly level 50 and undergeared holding hate against someone in ilvl 90 gear and a +1 relic. There was no way that enmity was ever going to generate correctly in that situation.
    (2)

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