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  1. #1
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Has anyone tested optimal ToD positioning in the rotation with regards to GL3 stacks? I'm thinking now with the 27% damage increase for GL3 it might be holding off until later in the rotation, as the next move after GL3 is reached.

    I think demolish would still be worth applying ASAP regardless of current GL3 stack level, because it doesn't slow down building GL3 and has a short duration.

    Thoughts?
    (0)
    Last edited by Shaone; 12-19-2013 at 12:27 AM.

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Shaone View Post
    Has anyone tested optimal ToD positioning in the rotation with regards to GL3 stacks? I'm thinking now with the 27% damage increase for GL3 it might be holding off until later in the rotation, as the next move after GL3 is reached.

    I think demolish would still be worth applying ASAP regardless of current GL3 stack level, because it doesn't slow down building GL3 and has a short duration.

    Thoughts?
    This was always the case IMO.
    (0)

  3. #3
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Yeah I'm already working on the assumption that ToD is best after GL3 stacks, would love to get it confirmed

    So presently my max DPS boss opening on 2.1 goes something like:

    Shoulder Tackle -> PB -> Snap, Snap, Snap*, Twin, Dragon, Death, (B4B), Boot, (Internal Release), True, (Steel Peak), Demo, (Howling Fist), Dragon, Twin, Snap, Boot, True, Snap, continue normal position dance and keeping up DoTs.

    *Yes this Snap could be a Demolish, but I'm assuming even though it would take me to GL3, it would still be applied with GL2 modifier, so I hold off a little... And no, I don't use Fracture, although I have dabbled in it at times.
    (0)